volmetrics
diff data/shaders/vol.f.glsl @ 30:e548d95e0667
fixed lighting, added parameter for volume rotation
author | Eleni Maria Stea <elene.mst@gmail.com> |
---|---|
date | Thu, 01 May 2014 15:28:51 +0300 |
parents | 4b6c952a83bd |
children |
line diff
1.1 --- a/data/shaders/vol.f.glsl Sun Apr 27 21:07:10 2014 +0300 1.2 +++ b/data/shaders/vol.f.glsl Thu May 01 15:28:51 2014 +0300 1.3 @@ -20,7 +20,7 @@ 1.4 float dfdy = texture3D(tex, p + vec3(0.0, offs.y, 0.0)).x - texel; 1.5 float dfdz = texture3D(tex, p + vec3(0.0, 0.0, offs.z)).x - texel; 1.6 1.7 - return normalize(vec3(dfdx, dfdy, dfdz)); 1.8 + return -normalize(vec3(dfdx, dfdy, dfdz)); 1.9 } 1.10 1.11 void main() 1.12 @@ -33,7 +33,7 @@ 1.13 float texel = texture3D(tex, pt).x; 1.14 float val = transfer(texel, tmin, tmax); 1.15 1.16 - vec3 normal = calc_normal(pt, texel); 1.17 + vec3 normal = gl_NormalMatrix * calc_normal(pt, texel); 1.18 float ndotl = max(dot(normalize(ldir), normal), 0.0); 1.19 1.20 gl_FragColor = vec4(ndotl, ndotl, ndotl, val);