volmetrics

diff src/main.cc @ 22:4e120dcd55ec

added shaders that just draw
author Eleni Maria Stea <elene.mst@gmail.com>
date Thu, 24 Apr 2014 20:47:48 +0300
parents c22866ecb7ae
children 930c063ae346
line diff
     1.1 --- a/src/main.cc	Tue Mar 25 00:17:39 2014 +0200
     1.2 +++ b/src/main.cc	Thu Apr 24 20:47:48 2014 +0300
     1.3 @@ -9,6 +9,7 @@
     1.4  #include <vector>
     1.5  
     1.6  #include "mesh.h"
     1.7 +#include "sdr.h"
     1.8  #include "volume.h"
     1.9  
    1.10  static bool init(void);
    1.11 @@ -34,17 +35,21 @@
    1.12  static std::vector<bool> key_state(256);
    1.13  
    1.14  static const char *vol_fname = "data/test1.vol";
    1.15 +static const char *vsdr_path = "data/shaders/transfer.v.glsl";
    1.16 +static const char *fsdr_path = "data/shaders/transfer.f.glsl";
    1.17  
    1.18  static Volume *vol;
    1.19  static Mesh *mesh;
    1.20  static float cur_z, thres = 0.5, thres2 = 1.0;
    1.21 -static float zeta;
    1.22 +static float slice_z;
    1.23  
    1.24  static int use_orig_vol_res = 1;
    1.25  static int vol_res[3]; // volume sampling resolution x/y/z
    1.26  
    1.27  static GLUI *ui;
    1.28  
    1.29 +static unsigned int sprog;
    1.30 +
    1.31  int main(int argc, char **argv)
    1.32  {
    1.33  	glutInit(&argc, argv);
    1.34 @@ -80,10 +85,24 @@
    1.35  	glEnable(GL_DEPTH_TEST);
    1.36  	glEnable(GL_NORMALIZE);
    1.37  
    1.38 -	glEnable(GL_LIGHTING); //TODO: shaders
    1.39 +	glEnable(GL_LIGHTING);
    1.40  	glEnable(GL_LIGHT0);
    1.41  	glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, 1);
    1.42  
    1.43 +	//FIXME shaders setup
    1.44 +	if(!(sprog = sdr_getprog(vsdr_path, fsdr_path)))
    1.45 +	{
    1.46 +		fprintf(stderr, "Failed to create shader program!\n");
    1.47 +		return false;
    1.48 +	}
    1.49 +	glUseProgram(sprog);
    1.50 +	float t1 = glGetUniformLocation(sprog, "thres1");
    1.51 +	if(t1 != -1)
    1.52 +		glUniform1f(t1, 0);
    1.53 +	float t2 = glGetUniformLocation(sprog, "thres2");
    1.54 +		glUniform1f(t2, 1);
    1.55 +	glUseProgram(0);
    1.56 +
    1.57  	vol = new Volume;
    1.58  	if(!vol->load(vol_fname)) {
    1.59  		fprintf(stderr, "Failed to load %s", vol_fname);
    1.60 @@ -171,7 +190,7 @@
    1.61  
    1.62  	GLUI_Panel *preview_panel = ui->add_panel("volume preview");
    1.63  
    1.64 -	GLUI_Spinner *preview_spin = ui->add_spinner_to_panel(preview_panel, "slice z", GLUI_SPINNER_FLOAT, &zeta, 0);
    1.65 +	GLUI_Spinner *preview_spin = ui->add_spinner_to_panel(preview_panel, "slice z", GLUI_SPINNER_FLOAT, &slice_z, 0);
    1.66  	preview_spin->set_float_limits(0, 1);
    1.67  
    1.68  	return ui;
    1.69 @@ -184,6 +203,8 @@
    1.70  	glDisable(GL_LIGHTING);
    1.71  	glDisable(GL_DEPTH_TEST);
    1.72  
    1.73 +	glUseProgram(sprog);
    1.74 +
    1.75  	glMatrixMode(GL_MODELVIEW);
    1.76  	glPushMatrix();
    1.77  	glLoadIdentity();
    1.78 @@ -197,10 +218,10 @@
    1.79  	glEnable(GL_TEXTURE_3D);
    1.80  	glBegin(GL_QUADS);
    1.81  	glColor3f(1.0, 1.0, 1.0);
    1.82 -	glTexCoord3f(0, 0, zeta); glVertex3f(-1.0, 1.0, 0.0);
    1.83 -	glTexCoord3f(0, 1, zeta); glVertex3f(-1.0, 0.5, 0.0);
    1.84 -	glTexCoord3f(1, 1, zeta); glVertex3f(-0.5, 0.5, 0.0);
    1.85 -	glTexCoord3f(1, 0, zeta); glVertex3f(-0.5, 1.0, 0.0);
    1.86 +	glTexCoord3f(0, 0, slice_z); glVertex3f(-1.0, 1.0, 0.0);
    1.87 +	glTexCoord3f(0, 1, slice_z); glVertex3f(-1.0, 0.5, 0.0);
    1.88 +	glTexCoord3f(1, 1, slice_z); glVertex3f(-0.5, 0.5, 0.0);
    1.89 +	glTexCoord3f(1, 0, slice_z); glVertex3f(-0.5, 1.0, 0.0);
    1.90  	glEnd();
    1.91  	glDisable(GL_TEXTURE_3D);
    1.92  
    1.93 @@ -219,6 +240,8 @@
    1.94  	glMatrixMode(GL_MODELVIEW);
    1.95  	glPopMatrix();
    1.96  
    1.97 +	glUseProgram(0);
    1.98 +
    1.99  	glEnable(GL_DEPTH_TEST);
   1.100  	glEnable(GL_LIGHTING);
   1.101  }