volmetrics
annotate data/shaders/vol.v.glsl @ 30:e548d95e0667
fixed lighting, added parameter for volume rotation
author | Eleni Maria Stea <elene.mst@gmail.com> |
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date | Thu, 01 May 2014 15:28:51 +0300 |
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children |
rev | line source |
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elene@25 | 1 #version 120 |
elene@25 | 2 |
elene@25 | 3 varying vec3 pt; |
elene@25 | 4 |
elene@25 | 5 void main() |
elene@25 | 6 { |
elene@25 | 7 mat4 mvbb = gl_ModelViewMatrix; |
elene@25 | 8 |
elene@25 | 9 mvbb[0][0] = mvbb[1][1] = mvbb[2][2] = 1.0; |
elene@25 | 10 mvbb[0][1] = mvbb[0][2] = mvbb[1][2] = 0.0; |
elene@25 | 11 mvbb[1][0] = mvbb[2][0] = mvbb[2][1] = 0.0; |
elene@25 | 12 |
elene@25 | 13 gl_Position = gl_ProjectionMatrix * mvbb * gl_Vertex; |
elene@25 | 14 |
elene@25 | 15 pt = (transpose(gl_NormalMatrix) * gl_Vertex.xyz) * 0.5 + 0.5; |
elene@25 | 16 } |