annotate data/shaders/transfer.f.glsl @ 37:1d935677d3ab
Created new branch non-qt-version
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Eleni Maria Stea <elene.mst@gmail.com> |
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Mon, 17 Apr 2017 13:26:24 +0000 |
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1 uniform sampler3D tex;
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2 uniform float tmin;
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3 uniform float tmax;
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4
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5 float transfer(float x, float tmin, float tmax)
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6 {
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7 float dt = 0.25 * (tmax - tmin);
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8 return smoothstep(tmin - dt, tmin + dt, x) *
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9 (1.0 - smoothstep(tmax - dt, tmax + dt, x));
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10 }
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11
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12 void main()
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13 {
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14 float texel = texture3D(tex, gl_TexCoord[0].xyz).x;
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15 float val = transfer(texel, tmin, tmax);
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16
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17 gl_FragColor = vec4(val, val, val, 1.0);
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18 }
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