invisible

view data/shaders/invisible.f.glsl @ 23:b50ad2711f5f

fixed fov aspect projection et c, added shaders todo: segmentation
author Eleni Maria Stea <eleni@mutantstargoat.com>
date Sat, 16 Nov 2013 23:29:15 +0200
parents 531a814d4d6b
children 8b81571dd4dd
line source
1 uniform sampler2D tex;
3 void main()
4 {
5 gl_FragColor = texture2D(tex, gl_TexCoord[0].xy);
6 }