invisible
diff src/texture.cc @ 19:f756fc9fdd3e
quick backup
author | Eleni Maria Stea <eleni@mutantstargoat.com> |
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date | Sun, 10 Nov 2013 14:02:36 +0200 |
parents | |
children | b50ad2711f5f |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/src/texture.cc Sun Nov 10 14:02:36 2013 +0200 1.3 @@ -0,0 +1,26 @@ 1.4 +#include <GL/gl.h> 1.5 +#include <highgui.h> 1.6 +#include <cv.h> 1.7 +#include "texture.h" 1.8 + 1.9 +unsigned int load_texture(const char* fname) 1.10 +{ 1.11 + IplImage* img = cvLoadImage(fname); 1.12 + if(!img) { 1.13 + fprintf(stderr, "Failed to load image: %s\n", fname); 1.14 + return 0; 1.15 + } 1.16 + cv::Mat mat = cv::Mat(img); 1.17 + 1.18 + unsigned int tex; 1.19 + glGenTextures(1, &tex); 1.20 + glBindTexture(GL_TEXTURE_2D, tex); 1.21 + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 1.22 + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 1.23 + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1.24 + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 1.25 + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, mat.cols, mat.rows, 1.26 + 0, GL_BGR, GL_UNSIGNED_BYTE, mat.data); 1.27 + 1.28 + return tex; 1.29 +}