invisible

annotate data/shaders/invisible.v.glsl @ 23:b50ad2711f5f

fixed fov aspect projection et c, added shaders todo: segmentation
author Eleni Maria Stea <eleni@mutantstargoat.com>
date Sat, 16 Nov 2013 23:29:15 +0200
parents 531a814d4d6b
children 8b81571dd4dd
rev   line source
eleni@23 1 uniform sampler2D depth_tex;
eleni@23 2
eleni@23 3 void main()
eleni@23 4 {
eleni@23 5 float depth = texture2D(depth_tex, gl_MultiTexCoord0.xy).r;
eleni@23 6 vec4 vpos = gl_Vertex;
eleni@23 7 vpos.z = depth;
eleni@23 8
eleni@23 9 gl_Position = gl_ModelViewProjectionMatrix * vpos;
eleni@23 10 gl_TexCoord[0] = gl_MultiTexCoord0;
eleni@23 11 }