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eleni@2
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1 #include <GL/glew.h>
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eleni@2
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2 #include <GL/glut.h>
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eleni@12
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3
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eleni@0
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4 #include <stdio.h>
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eleni@0
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5
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eleni@0
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6 #include "kinect.h"
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eleni@2
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7 #include "frame.h"
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eleni@12
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8 #include "tesquad.h"
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eleni@14
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9 #include "texture.h"
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eleni@0
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10
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eleni@0
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11 freenect_context *kin_ctx;
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eleni@0
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12 freenect_device *kin_dev;
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eleni@0
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13 KinectParams kin_params;
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eleni@2
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14 Frame *frame;
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eleni@0
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15
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eleni@14
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16 static const char *filename = "data/textures/wallpaper.jpg";
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eleni@14
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17 static unsigned char tex;
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eleni@13
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18 static bool show;
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19
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eleni@2
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20 static void cleanup();
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eleni@2
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21
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eleni@2
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22 static void display();
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eleni@2
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23 static void reshape(int w, int h);
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eleni@2
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24 static void keyb(unsigned char key, int x, int y);
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eleni@2
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25 static void idle();
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eleni@2
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26
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eleni@2
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27 bool has_video;
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eleni@2
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28 bool has_depth;
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eleni@2
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29
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eleni@2
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30 int main(int argc, char **argv)
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eleni@0
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31 {
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eleni@0
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32 if(!init_kinect(&kin_ctx, &kin_dev, &kin_params))
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eleni@0
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33 return 1;
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eleni@0
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34
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eleni@7
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35 if(!init_kinect_frames(kin_ctx, kin_dev, &kin_params)) {
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eleni@2
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36 stop_kinect(kin_ctx, kin_dev);
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eleni@2
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37 return 1;
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eleni@2
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38 }
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eleni@2
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39
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eleni@2
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40 glutInitWindowSize(800, 600);
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eleni@2
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41 glutInit(&argc, argv);
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eleni@2
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42 glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB);
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eleni@2
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43 glutCreateWindow("Test Kinect");
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eleni@2
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44
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eleni@2
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45 glewInit();
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eleni@2
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46
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eleni@2
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47 glutDisplayFunc(display);
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eleni@2
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48 glutReshapeFunc(reshape);
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eleni@2
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49 glutKeyboardFunc(keyb);
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eleni@2
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50 glutIdleFunc(idle);
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eleni@2
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51
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eleni@14
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52 atexit(cleanup);
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eleni@14
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53
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eleni@2
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54 glClearColor(1, 1, 1, 1);
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eleni@14
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55
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eleni@12
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56 frame = new Frame;
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eleni@14
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57 if(!(tex = load_texture(filename))) {
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eleni@14
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58 fprintf(stderr, "Failed to load texture: %s\n", filename);
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eleni@14
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59 exit(1);
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eleni@14
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60 }
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eleni@2
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61
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eleni@2
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62 glutMainLoop();
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eleni@2
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63 }
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eleni@2
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64
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eleni@2
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65 static void display()
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eleni@2
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66 {
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eleni@14
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67 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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eleni@2
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68
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eleni@2
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69 glMatrixMode(GL_MODELVIEW);
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eleni@2
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70 glLoadIdentity();
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eleni@14
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71 glClearColor(1, 1, 1, 1);
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eleni@2
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72
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eleni@2
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73 has_depth = false; has_video = false;
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eleni@2
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74 if(freenect_process_events(kin_ctx) != 0) {
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eleni@2
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75 fprintf(stderr, "Failed to process events.\n");
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eleni@2
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76 exit(0);
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eleni@2
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77 }
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eleni@2
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78 frame->process();
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eleni@2
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79
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eleni@15
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80 glMatrixMode(GL_MODELVIEW);
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eleni@15
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81 glPushMatrix();
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eleni@15
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82 glTranslatef(0, 0, -10);
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eleni@12
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83 glEnable(GL_TEXTURE_2D);
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eleni@14
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84 glBindTexture(GL_TEXTURE_2D, tex);
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eleni@15
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85 draw_tess_quad(-10, -10, 20, 20, 600, 800);
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eleni@15
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86 glPopMatrix();
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eleni@15
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87 glMatrixMode(GL_MODELVIEW);
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eleni@14
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88
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eleni@13
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89 if(show) {
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eleni@13
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90 glBindTexture(GL_TEXTURE_2D, frame->video_tex);
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eleni@14
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91 draw_tess_quad(-1, -1, 1, 1, 1, 1, true);
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eleni@13
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92 glBindTexture(GL_TEXTURE_2D, frame->depth_tex);
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eleni@14
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93 draw_tess_quad(-1, 0, 1, 1, 1, 1, true);
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eleni@13
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94 }
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eleni@12
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95 glDisable(GL_TEXTURE_2D);
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eleni@12
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96
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eleni@2
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97 glutSwapBuffers();
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eleni@2
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98 }
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eleni@2
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99
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eleni@2
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100 static void reshape(int w, int h)
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eleni@2
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101 {
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eleni@2
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102 glViewport(0, 0, (GLsizei) w, (GLsizei) h);
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eleni@2
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103 glMatrixMode(GL_PROJECTION);
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eleni@2
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104 glLoadIdentity();
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eleni@2
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105 gluPerspective(45, (float)w / (float)h, 1, 1000);
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eleni@2
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106 }
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eleni@2
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107
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eleni@2
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108 static void keyb(unsigned char key, int x, int y)
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eleni@2
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109 {
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eleni@2
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110 switch(key) {
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eleni@13
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111 case 's':
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eleni@13
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112 if(show)
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eleni@13
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113 show = false;
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eleni@13
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114 else
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eleni@13
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115 show = true;
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eleni@13
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116 break;
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eleni@2
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117 case 27:
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eleni@2
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118 exit(0);
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eleni@2
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119 default:
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eleni@2
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120 break;
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eleni@2
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121 }
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eleni@2
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122 }
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eleni@2
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123
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eleni@2
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124 static void idle()
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eleni@2
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125 {
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eleni@2
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126 glutPostRedisplay();
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eleni@2
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127 }
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eleni@2
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128
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eleni@2
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129 static void cleanup()
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eleni@2
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130 {
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eleni@2
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131 stop_kinect_frames(kin_dev);
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eleni@0
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132 stop_kinect(kin_ctx, kin_dev);
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eleni@0
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133 }
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