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eleni@2
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1 #include <GL/glew.h>
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eleni@2
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2 #include <GL/glut.h>
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eleni@12
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3
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eleni@0
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4 #include <stdio.h>
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eleni@0
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5
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eleni@0
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6 #include "kinect.h"
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eleni@2
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7 #include "frame.h"
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eleni@12
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8 #include "tesquad.h"
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eleni@14
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9 #include "texture.h"
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eleni@0
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10
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eleni@17
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11 #define ASPECT 1
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eleni@17
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12
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eleni@0
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13 freenect_context *kin_ctx;
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eleni@0
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14 freenect_device *kin_dev;
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eleni@0
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15 KinectParams kin_params;
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eleni@2
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16 Frame *frame;
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eleni@0
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17
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eleni@14
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18 static const char *filename = "data/textures/wallpaper.jpg";
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eleni@17
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19 static unsigned int drawing;
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eleni@17
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20 static unsigned int debugging;
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eleni@14
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21 static unsigned char tex;
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eleni@13
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22 static bool show;
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eleni@13
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23
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eleni@2
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24 static void cleanup();
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eleni@17
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25 static void init();
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eleni@2
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26
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eleni@2
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27 static void display();
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eleni@2
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28 static void reshape(int w, int h);
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eleni@2
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29 static void keyb(unsigned char key, int x, int y);
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eleni@2
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30 static void idle();
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eleni@2
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31
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eleni@2
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32 bool has_video;
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eleni@2
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33 bool has_depth;
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eleni@2
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34
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eleni@2
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35 int main(int argc, char **argv)
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eleni@0
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36 {
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eleni@0
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37 if(!init_kinect(&kin_ctx, &kin_dev, &kin_params))
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eleni@0
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38 return 1;
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eleni@0
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39
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eleni@7
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40 if(!init_kinect_frames(kin_ctx, kin_dev, &kin_params)) {
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eleni@2
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41 stop_kinect(kin_ctx, kin_dev);
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eleni@2
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42 return 1;
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eleni@2
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43 }
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eleni@2
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44
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eleni@2
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45 glutInitWindowSize(800, 600);
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eleni@2
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46 glutInit(&argc, argv);
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eleni@2
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47 glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB);
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eleni@2
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48 glutCreateWindow("Test Kinect");
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eleni@2
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49
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eleni@2
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50 glewInit();
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eleni@2
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51
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eleni@2
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52 glutDisplayFunc(display);
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eleni@2
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53 glutReshapeFunc(reshape);
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eleni@2
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54 glutKeyboardFunc(keyb);
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eleni@2
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55 glutIdleFunc(idle);
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eleni@2
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56
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eleni@14
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57 atexit(cleanup);
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eleni@17
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58 init();
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eleni@2
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59
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eleni@2
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60 glutMainLoop();
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eleni@2
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61 }
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eleni@2
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62
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eleni@2
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63 static void display()
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eleni@2
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64 {
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eleni@14
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65 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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eleni@2
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66
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eleni@2
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67 glMatrixMode(GL_MODELVIEW);
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eleni@2
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68 glLoadIdentity();
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eleni@2
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69
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eleni@2
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70 has_depth = false; has_video = false;
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eleni@2
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71 if(freenect_process_events(kin_ctx) != 0) {
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eleni@2
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72 fprintf(stderr, "Failed to process events.\n");
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eleni@2
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73 exit(0);
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eleni@2
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74 }
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eleni@2
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75 frame->process();
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eleni@2
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76
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eleni@17
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77 glCallList(drawing);
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eleni@17
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78 if(show)
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eleni@17
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79 glCallList(debugging);
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eleni@14
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80
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eleni@17
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81 glFlush();
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eleni@12
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82
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eleni@2
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83 glutSwapBuffers();
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eleni@2
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84 }
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eleni@2
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85
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eleni@2
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86 static void reshape(int w, int h)
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eleni@2
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87 {
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eleni@2
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88 glViewport(0, 0, (GLsizei) w, (GLsizei) h);
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eleni@2
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89 glMatrixMode(GL_PROJECTION);
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eleni@2
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90 glLoadIdentity();
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eleni@2
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91 gluPerspective(45, (float)w / (float)h, 1, 1000);
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eleni@2
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92 }
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eleni@2
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93
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eleni@2
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94 static void keyb(unsigned char key, int x, int y)
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eleni@2
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95 {
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eleni@2
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96 switch(key) {
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eleni@13
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97 case 's':
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eleni@13
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98 if(show)
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eleni@13
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99 show = false;
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eleni@13
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100 else
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eleni@13
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101 show = true;
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eleni@13
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102 break;
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eleni@2
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103 case 27:
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eleni@2
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104 exit(0);
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eleni@2
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105 default:
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eleni@2
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106 break;
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eleni@2
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107 }
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eleni@2
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108 }
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eleni@2
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109
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eleni@2
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110 static void idle()
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eleni@2
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111 {
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eleni@2
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112 glutPostRedisplay();
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eleni@2
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113 }
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eleni@2
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114
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eleni@2
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115 static void cleanup()
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eleni@2
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116 {
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eleni@2
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117 stop_kinect_frames(kin_dev);
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eleni@0
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118 stop_kinect(kin_ctx, kin_dev);
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eleni@0
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119 }
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eleni@17
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120
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eleni@17
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121 static void init()
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122 {
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eleni@17
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123 glClearColor(1, 1, 1, 1);
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124
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eleni@17
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125 frame = new Frame;
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eleni@17
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126 if(!(tex = load_texture(filename))) {
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eleni@17
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127 fprintf(stderr, "Failed to load texture: %s\n", filename);
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eleni@17
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128 exit(1);
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eleni@17
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129 }
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eleni@17
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130
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eleni@17
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131 drawing = glGenLists(1);
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eleni@17
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132 glNewList(drawing, GL_COMPILE);
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eleni@17
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133
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eleni@17
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134 /* drawing */
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eleni@17
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135 glMatrixMode(GL_MODELVIEW);
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eleni@17
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136 glPushMatrix();
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eleni@17
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137 glTranslatef(0, 0, -24);
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eleni@17
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138 glEnable(GL_TEXTURE_2D);
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eleni@17
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139 glBindTexture(GL_TEXTURE_2D, tex);
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eleni@17
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140 draw_tess_quad(-14, -14 * 1/ASPECT, 28, 28 * 1 / ASPECT, 850, 850 * 1 / ASPECT);
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eleni@17
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141 glDisable(GL_TEXTURE_2D);
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eleni@17
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142 glPopMatrix();
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eleni@17
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143 glMatrixMode(GL_MODELVIEW);
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eleni@17
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144 glEndList();
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eleni@17
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145
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eleni@17
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146 debugging = glGenLists(1);
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eleni@17
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147 glNewList(debugging, GL_COMPILE);
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eleni@17
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148 glEnable(GL_TEXTURE_2D);
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eleni@17
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149 glBindTexture(GL_TEXTURE_2D, frame->video_tex);
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eleni@17
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150 draw_tess_quad(-1, -1, 1, 2, 1, 1, true);
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eleni@17
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151 glBindTexture(GL_TEXTURE_2D, frame->depth_tex);
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eleni@17
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152 draw_tess_quad(0, -1, 1, 2, 1, 1, true);
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eleni@17
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153 glDisable(GL_TEXTURE_2D);
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eleni@17
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154 glEndList();
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eleni@17
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155 }
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