From: Eleni Maria Stea Date: Sun, 3 Mar 2013 19:32:30 +0000 (+0200) Subject: changed mouse to use malloc X-Git-Url: https://eleni.mutantstargoat.com/git/?p=winnie;a=commitdiff_plain;h=7f256d5ad4144c1f4169d684ce13a3d414d09913 changed mouse to use malloc --- diff --git a/src/sdl/mouse.cc b/src/sdl/mouse.cc index c5663f6..224bc47 100644 --- a/src/sdl/mouse.cc +++ b/src/sdl/mouse.cc @@ -7,16 +7,25 @@ extern SDL_Event sdl_event; -static int pointer_x, pointer_y; -static int bnstate; +struct Mouse { + int pointer_x; + int pointer_y; + int bnstate; +}; + +static Mouse *mouse; bool init_mouse() { + if(!(mouse = (Mouse*)malloc(sizeof *mouse))) { + return false; + } return true; } void destroy_mouse() { + free(mouse); } void set_mouse_bounds(const Rect &rect) @@ -36,7 +45,7 @@ void process_mouse_event() Window *win; if(!(win = wm->get_grab_window())) { - win = wm->get_window_at_pos(pointer_x, pointer_y); + win = wm->get_window_at_pos(mouse->pointer_x, mouse->pointer_y); if(win) { wm->set_focused_window(win); } @@ -47,11 +56,11 @@ void process_mouse_event() switch(sdl_event.type) { case SDL_MOUSEMOTION: - pointer_x = sdl_event.motion.x; - pointer_y = sdl_event.motion.y; + mouse->pointer_x = sdl_event.motion.x; + mouse->pointer_y = sdl_event.motion.y; if(win && (motion_callback = win->get_mouse_motion_callback())) { Rect rect = win->get_absolute_rect(); - motion_callback(win, pointer_x - rect.x, pointer_y - rect.y); + motion_callback(win, mouse->pointer_x - rect.x, mouse->pointer_y - rect.y); } break; @@ -59,27 +68,27 @@ void process_mouse_event() case SDL_MOUSEBUTTONDOWN: bn = sdl_event.button.button - SDL_BUTTON_LEFT; if(sdl_event.button.state == SDL_PRESSED) { - bnstate |= 1 << bn; + mouse->bnstate |= 1 << bn; } else { - bnstate &= ~(1 << bn); + mouse->bnstate &= ~(1 << bn); } if(win && (button_callback = win->get_mouse_button_callback())) { Rect rect = win->get_absolute_rect(); - button_callback(win, bn, sdl_event.button.state, pointer_x - rect.x, pointer_y - rect.y); + button_callback(win, bn, sdl_event.button.state, mouse->pointer_x - rect.x, mouse->pointer_y - rect.y); } } } void get_pointer_pos(int *x, int *y) { - *x = pointer_x; - *y = pointer_y; + *x = mouse->pointer_x; + *y = mouse->pointer_y; } int get_button_state() { - return bnstate; + return mouse->bnstate; } int get_button(int bn) @@ -87,6 +96,6 @@ int get_button(int bn) if(bn < 0 || bn >= 3) { return 0; } - return (bnstate & (1 << bn)) != 0; + return (mouse->bnstate & (1 << bn)) != 0; } #endif // WINNIE_SDL diff --git a/src/text.cc b/src/text.cc index b79e6f8..4068663 100644 --- a/src/text.cc +++ b/src/text.cc @@ -17,7 +17,7 @@ struct Text { int text_color[3]; }; -Text *text; +static Text *text; bool init_text() {