X-Git-Url: https://eleni.mutantstargoat.com/git/?p=winnie;a=blobdiff_plain;f=src%2Fsdl%2Fmouse.cc;h=546f3bfafdb0fc211013784349fb4f0c145448a5;hp=55317079fead0e7ee27de42354c5c6cfe8d7d1fb;hb=e4076629a736e957739c31cd20bbbbb70327023b;hpb=6dc42c0e7292d6d94de640ddd7de3ee5c808e9c2 diff --git a/src/sdl/mouse.cc b/src/sdl/mouse.cc index 5531707..546f3bf 100644 --- a/src/sdl/mouse.cc +++ b/src/sdl/mouse.cc @@ -2,21 +2,31 @@ #include #include "mouse.h" +#include "shalloc.h" #include "window.h" #include "wm.h" extern SDL_Event sdl_event; -static int pointer_x, pointer_y; -static int bnstate; +struct Mouse { + int pointer_x; + int pointer_y; + int bnstate; +}; + +static Mouse *mouse; bool init_mouse() { + if(!(mouse = (Mouse*)sh_malloc(sizeof *mouse))) { + return false; + } return true; } void destroy_mouse() { + sh_free(mouse); } void set_mouse_bounds(const Rect &rect) @@ -34,22 +44,24 @@ void process_mouse_event() MouseMotionFuncType motion_callback = 0; MouseButtonFuncType button_callback = 0; - Window *top = wm->get_window_at_pos(pointer_x, pointer_y); - - if(top) { - wm->set_focused_window(top); - } - else { - wm->set_focused_window(0); + Window *win; + if(!(win = wm->get_grab_window())) { + win = wm->get_window_at_pos(mouse->pointer_x, mouse->pointer_y); + if(win) { + wm->set_focused_window(win); + } + else { + wm->set_focused_window(0); + } } switch(sdl_event.type) { case SDL_MOUSEMOTION: - pointer_x = sdl_event.motion.x; - pointer_y = sdl_event.motion.y; - if(top && (motion_callback = top->get_mouse_motion_callback())) { - Rect rect = top->get_absolute_rect(); - motion_callback(top, pointer_x - rect.x, pointer_y - rect.y); + mouse->pointer_x = sdl_event.motion.x; + mouse->pointer_y = sdl_event.motion.y; + if(win && (motion_callback = win->get_mouse_motion_callback())) { + Rect rect = win->get_absolute_rect(); + motion_callback(win, mouse->pointer_x - rect.x, mouse->pointer_y - rect.y); } break; @@ -57,26 +69,27 @@ void process_mouse_event() case SDL_MOUSEBUTTONDOWN: bn = sdl_event.button.button - SDL_BUTTON_LEFT; if(sdl_event.button.state == SDL_PRESSED) { - bnstate |= 1 << bn; + mouse->bnstate |= 1 << bn; } else { - bnstate &= ~(1 << bn); + mouse->bnstate &= ~(1 << bn); } - if(top && (button_callback = top->get_mouse_button_callback())) { - button_callback(top, bn, sdl_event.button.state); + if(win && (button_callback = win->get_mouse_button_callback())) { + Rect rect = win->get_absolute_rect(); + button_callback(win, bn, sdl_event.button.state, mouse->pointer_x - rect.x, mouse->pointer_y - rect.y); } } } void get_pointer_pos(int *x, int *y) { - *x = pointer_x; - *y = pointer_y; + *x = mouse->pointer_x; + *y = mouse->pointer_y; } int get_button_state() { - return bnstate; + return mouse->bnstate; } int get_button(int bn) @@ -84,6 +97,6 @@ int get_button(int bn) if(bn < 0 || bn >= 3) { return 0; } - return (bnstate & (1 << bn)) != 0; + return (mouse->bnstate & (1 << bn)) != 0; } #endif // WINNIE_SDL