bug fixes, added background image
[winnie] / src / wm.cc
index 7791e79..dd47d30 100644 (file)
--- a/src/wm.cc
+++ b/src/wm.cc
@@ -91,6 +91,7 @@ WindowManager::WindowManager()
 
        grab_win = 0;
        focused_win = 0;
+       background = 0;
 
        bg_color[0] = 210;
        bg_color[1] = 106;
@@ -141,7 +142,13 @@ void WindowManager::process_windows()
 
        wait_vsync();
 
-       fill_rect(uni, bg_color[0], bg_color[1], bg_color[2]);
+       if(!background) {
+               fill_rect(uni, bg_color[0], bg_color[1], bg_color[2]);
+       }
+       else {
+               blit(background->pixels, Rect(0, 0, background->width, background->height),
+                               get_framebuffer(), get_screen_size(), 0, 0);
+       }
 
        root_win->draw_children(uni);
 
@@ -153,10 +160,10 @@ void WindowManager::process_windows()
                        get_framebuffer(), get_screen_size(), mouse_x, mouse_y,
                        0, 0, 0);
 
-       Rect mouse_rect = {mouse_x, mouse_y, mouse_cursor.get_width(), mouse_cursor.get_height()};
+       Rect mouse_rect(mouse_x, mouse_y, mouse_cursor.get_width(), mouse_cursor.get_height());
        invalidate_region(mouse_rect);
 
-       gfx_update();
+       gfx_update(uni);
 }
 
 void WindowManager::add_window(Window *win)
@@ -284,6 +291,25 @@ void WindowManager::get_unfocused_frame_color(int *r, int *g, int *b) const
        *b = frame_ucolor[2];
 }
 
+void WindowManager::set_background(const Pixmap *pixmap)
+{
+       if(background) {
+               delete background;
+       }
+
+       if(pixmap) {
+               background = new Pixmap(*pixmap);
+       }
+       else {
+               background = 0;
+       }
+}
+
+const Pixmap *WindowManager::get_background() const
+{
+       return background;
+}
+
 Window *WindowManager::get_grab_window() const
 {
        return grab_win;
@@ -349,9 +375,7 @@ void WindowManager::maximize_window(Window *win)
                rect.height -= frame_thickness * 2 + titlebar_thickness;
        }
        else {
-               rect.x = 0;
-               rect.y = 0;
-               win->move(rect.x, rect.y);
+               win->move(0, 0);
        }
 
        win->resize(rect.width, rect.height);
@@ -402,28 +426,26 @@ static void mouse(Window *win, int bn, bool pressed, int x, int y)
        static long last_click = 0;
 
        if(bn == 0) {
-               if(pressed) {
+               if(pressed) {   
+                       wm->grab_mouse(win);
+                       wm->raise_window(win);
+                       prev_x = x;
+                       prev_y = y;
+               }
+               else {
                        long time = winnie_get_time();
                        if((time - last_click) < DCLICK_INTERVAL) {
                                Window *child = win->get_children()[0];
                                Window::State state = child->get_state();
                                if(state == Window::STATE_MAXIMIZED) {
-                                       child->set_state(Window::STATE_NORMAL);
                                        wm->unmaximize_window(child);
                                }
                                else if(state == Window::STATE_NORMAL) {
                                        wm->maximize_window(child);
                                }
                        }
-
-                       wm->grab_mouse(win);
-                       wm->raise_window(win);
-                       prev_x = x;
-                       prev_y = y;
-
                        last_click = time;
-               }
-               else {
+
                        wm->release_mouse();
                }
        }
@@ -439,7 +461,9 @@ static void motion(Window *win, int x, int y)
                prev_x = x - dx;
                prev_y = y - dy;
 
-               Rect rect = win->get_rect();
-               win->move(rect.x + dx, rect.y + dy);
+               if(win->get_children()[0]->get_state() != Window::STATE_MAXIMIZED) {
+                       Rect rect = win->get_rect();
+                       win->move(rect.x + dx, rect.y + dy);
+               }
        }
 }