#include "winnie.h"
#include "keyboard.h"
+#include "mouse.h"
bool winnie_init()
{
return false;
}
+ if(!init_mouse()) {
+ return false;
+ }
+
+ if(!init_text()) {
+ return false;
+ }
+
wm->invalidate_region(get_screen_size());
return true;
}
{
destroy_gfx();
destroy_keyboard();
+ destroy_mouse();
}