Rect abs_rect = get_absolute_rect();
Rect intersect = rect_intersection(abs_rect, *dirty_region);
if(intersect.width && intersect.height) {
+ Rect prev_clip = get_clipping_rect();
+ set_clipping_rect(abs_rect);
+
if(callbacks.display) {
callbacks.display(this);
}
dirty = false;
draw_children(abs_rect);
-
+
*dirty_region = rect_union(*dirty_region, abs_rect);
+ set_clipping_rect(prev_clip);
}
}