+#include <algorithm>
#include <string.h>
+
#include "gfx.h"
#include "window.h"
#include "wm.h"
rect.width = rect.height = 128;
memset(&callbacks, 0, sizeof callbacks);
dirty = true;
+ managed = true;
}
Window::~Window()
{
+ for(size_t i=0; i<children.size(); i++) {
+ wm->remove_window(children[i]);
+ delete children[i];
+ }
+
delete [] title;
}
wm->invalidate_region(rect);
}
-void Window::draw()
+void Window::draw(const Rect &dirty_region)
{
//TODO
//titlebar, frame
- callbacks.display(this);
- dirty = false;
+
+ Rect intersect = rect_intersection(rect, dirty_region);
+ if(intersect.width && intersect.height) {
+ if(callbacks.display) {
+ callbacks.display(this);
+ }
+ dirty = false;
+
+ draw_children(rect);
+ }
+}
+
+void Window::draw_children(const Rect &dirty_region)
+{
+ for(size_t i=0; i<children.size(); i++) {
+ children[i]->draw(dirty_region);
+ }
}
unsigned char *Window::get_win_start_on_fb()
return get_screen_size().x;
}
+void Window::set_managed(bool managed)
+{
+ this->managed = managed;
+}
+
+bool Window::get_managed() const
+{
+ return managed;
+}
+
void Window::set_display_callback(DisplayFuncType func)
{
callbacks.display = func;
{
return callbacks.motion;
}
+
+void Window::add_child(Window *win)
+{
+ children.push_back(win);
+ if(win->parent) {
+ win->parent->remove_child(win);
+ }
+ win->parent = this;
+}
+
+void Window::remove_child(Window *win)
+{
+ std::vector<Window*>::iterator it;
+ it = std::find(children.begin(), children.end(), win);
+ if(it != children.end()) {
+ children.erase(it);
+ win->parent = 0;
+ }
+}
+
+const Window *Window::get_parent() const
+{
+ return parent;
+}
+
+Window *Window::get_parent()
+{
+ return parent;
+}