#include <SDL/SDL.h>
#include "gfx.h"
-static SDL_Surface *fbsurf;
+struct Graphics {
+ SDL_Surface *fbsurf;
+ Rect screen_rect;
+ Rect clipping_rect;
+ int color_depth; // bits per pixel
+ Pixmap *pixmap;
+};
-static Rect screen_rect = {0, 0, 1024, 768};
-static Rect clipping_rect;
-
-static int color_depth = 32; // bits per pixel
-
-static Pixmap *pixmap;
+static Graphics *gfx;
bool init_gfx()
{
return false;
}
- if(!(fbsurf = SDL_SetVideoMode(screen_rect.width, screen_rect.height, color_depth, 0))) {
+ if(!(gfx = (Graphics*)malloc(sizeof *gfx))) {
+ return false;
+ }
+
+ Rect scr_rect = {0, 0, 1024, 768};
+ gfx->screen_rect = scr_rect;
+ gfx->color_depth = 32;
+
+ if(!(gfx->fbsurf = SDL_SetVideoMode(gfx->screen_rect.width, gfx->screen_rect.height, gfx->color_depth, 0))) {
fprintf(stderr, "failed to set video mode\n");
return false;
}
SDL_ShowCursor(0);
- pixmap = new Pixmap;
- pixmap->width = screen_rect.width;
- pixmap->height = screen_rect.height;
- pixmap->pixels = (unsigned char*)fbsurf->pixels;
+ gfx->pixmap = new Pixmap;
+ gfx->pixmap->width = gfx->screen_rect.width;
+ gfx->pixmap->height = gfx->screen_rect.height;
+ gfx->pixmap->pixels = (unsigned char*)gfx->fbsurf->pixels;
- set_clipping_rect(screen_rect);
+ set_clipping_rect(gfx->screen_rect);
return true;
}
void destroy_gfx()
{
- pixmap->pixels = 0;
- delete pixmap;
+ gfx->pixmap->pixels = 0;
+ delete gfx->pixmap;
+ free(gfx);
SDL_Quit();
}
unsigned char *get_framebuffer()
{
- return (unsigned char*)fbsurf->pixels;
+ return (unsigned char*)gfx->fbsurf->pixels;
}
Pixmap *get_framebuffer_pixmap()
{
- return pixmap;
+ return gfx->pixmap;
}
Rect get_screen_size()
{
- return screen_rect;
+ return gfx->screen_rect;
}
int get_color_depth()
{
- return color_depth;
+ return gfx->color_depth;
}
/*void set_clipping_rect(const Rect &rect)
{
- clipping_rect = rect_intersection(rect, screen_rect);
+ gfx->clipping_rect = rect_intersection(rect, gfx->screen_rect);
SDL_Rect sdl_rect;
- sdl_rect.x = clipping_rect.x;
- sdl_rect.y = clipping_rect.y;
- sdl_rect.w = clipping_rect.width;
- sdl_rect.h = clipping_rect.height;
+ sdl_rect.x = gfx->clipping_rect.x;
+ sdl_rect.y = gfx->clipping_rect.y;
+ sdl_rect.w = gfx->clipping_recvoid fill_rect(const Rect &rect, int r, int g, int b)
+{
+ Rect drect = rect;
+ Rect screen_rect = get_screen_size();
+
+ if(drect.x < clipping_rect.x) {
+ drect.width -= clipping_rect.x - drect.x;
+ drect.x = clipping_rect.x;
+ }
+
+ if(drect.y < clipping_rect.y) {
+ drect.height -= clipping_rect.y - drect.y;
+ drect.y = clipping_rect.y;
+ }
+
+ if(drect.x + drect.width >= clipping_rect.x + clipping_rect.width) {
+ drect.width = clipping_rect.width + clipping_rect.x - drect.x;
+ }
- SDL_SetClipRect(fbsurf, &sdl_rect);
+ if(drect.y + drect.height >= clipping_rect.y + clipping_rect.height) {
+ drect.height = clipping_rect.height + clipping_rect.y - drect.y;
+ }
+
+ unsigned char *fb = get_framebuffer() + (drect.x + screen_rect.width * drect.y) * 4;
+ for(int i=0; i<drect.height; i++) {
+ for(int j=0; j<drect.width; j++) {
+ fb[j * 4] = b;
+ fb[j * 4 + 1] = g;
+ fb[j * 4 + 2] = r;
+ }
+ fb += screen_rect.width * 4;
+ }
+}
+t.width;
+ sdl_rect.h = gfx->clipping_rect.height;
+
+ SDL_SetClipRect(gfx->fbsurf, &sdl_rect);
}
const Rect &get_clipping_rect()
{
- return clipping_rect;
+ return gfx->clipping_rect;
}
void clear_screen(int r, int g, int b)
{
- fill_rect(screen_rect, r, g, b);
+ fill_rect(gfx->screen_rect, r, g, b);
}
void fill_rect(const Rect &rect, int r, int g, int b)
sdl_rect.w = rect.width;
sdl_rect.h = rect.height;
- SDL_FillRect(fbsurf, &sdl_rect, color);
+ SDL_FillRect(gfx->fbsurf, &sdl_rect, color);
}*/
+void set_clipping_rect(const Rect &rect)
+{
+ gfx->clipping_rect = rect_intersection(rect, get_screen_size());
+}
+
+const Rect &get_clipping_rect()
+{
+ return gfx->clipping_rect;
+}
+
+
void set_cursor_visibility(bool visible)
{
}
void gfx_update()
{
- SDL_UpdateRect(fbsurf, 0, 0, 0, 0);
+ SDL_UpdateRect(gfx->fbsurf, 0, 0, 0, 0);
}
void wait_vsync()