using 2 windows, focus works
[winnie] / src / main.cc
index b4f5f3a..cb6018d 100644 (file)
@@ -1,41 +1,83 @@
 #include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
 
-#include "gfx.h"
+#include "winnie.h"
+
+static void display(Window *win);
+static void keyboard(Window *win, int key, bool pressed);
+static void button(Window *win, int bn, bool pressed, int x, int y);
+static void motion(Window *win, int x, int y);
+static void cleanup();
 
 int main()
 {
-       if(!init_gfx()) {
-               return 1;
+       if(!winnie_init()) {
+               exit(1);
+       }
+
+       atexit(cleanup);
+
+       Window *win1 = new Window;
+       win1->set_title("red");
+       win1->move(5, 10);
+       win1->resize(200, 300);
+       win1->set_display_callback(display);
+       win1->set_keyboard_callback(keyboard);
+       win1->set_mouse_button_callback(button);
+       win1->set_mouse_motion_callback(motion);
+
+       Window *win2 = new Window;
+       win2->set_title("yellow");
+       win2->move(150, 10);
+       win2->resize(200, 300);
+       win2->set_display_callback(display);
+       win2->set_keyboard_callback(keyboard);
+       win2->set_mouse_button_callback(button);
+       win2->set_mouse_motion_callback(motion);
+
+       wm->add_window(win1);
+       wm->add_window(win2);
+
+       while(1) {
+               process_events();
        }
+}
+
+static void display(Window *win)
+{
+       const char *win_title = win->get_title();
+       const char *t1 = "red";
+       const char *t2 = "yellow";
 
-       set_cursor_visibility(false);
-
-       unsigned char* fb = get_framebuffer();
-       Rect scrn_sz = get_screen_size();
-
-       for(int i=0; i<scrn_sz.height; i++) {
-               for(int j=0; j<scrn_sz.width; j++) {
-                       unsigned char color0[3] = {255, 0, 0};
-                       unsigned char color1[3] = {0, 0, 255};
-                       unsigned char* color;
-
-                       //red blue chessboard 16 pxls size
-                       if(((j >> 4) & 1) == ((i >> 4) & 1)) {
-                               color = color0;
-                       }
-                       else {
-                               color = color1;
-                       }
-
-                       *fb++ = color[0];
-                       *fb++ = color[1];
-                       *fb++ = color[2];
-                       fb++;
-               }
+       if(!strcmp(win_title, t1)) {
+               fill_rect(win->get_absolute_rect(), 247, 68, 50);
        }
 
-       getchar();
-       clear_screen(0, 0, 0);
+       if(!strcmp(win_title, t2)) {
+               fill_rect(win->get_absolute_rect(), 255, 215, 78);
+       }
+}
 
-       destroy_gfx();
+static void keyboard(Window *win, int key, bool pressed)
+{
+       switch(key) {
+       case 'q':
+               exit(0);
+       }
+}
+
+static void button(Window *win, int bn, bool pressed, int x, int y)
+{
+       printf("WINDOW(%p) button %d %s\n", (void*)win, bn, pressed ? "press" : "release");
+}
+
+static void motion(Window *win, int x, int y)
+{
+       printf("WINDOW(%p) motion %d %d\n", (void*)win, x, y);
+}
+
+static void cleanup()
+{
+       winnie_shutdown();
 }