mv
[winnie] / src / fbdev / mouse.cc
diff --git a/src/fbdev/mouse.cc b/src/fbdev/mouse.cc
deleted file mode 100644 (file)
index 1fb2d55..0000000
+++ /dev/null
@@ -1,202 +0,0 @@
-/*
-winnie - an experimental window system
-
-Copyright (C) 2013 Eleni Maria Stea
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program.  If not, see <http://www.gnu.org/licenses/>.
-
-Author: Eleni Maria Stea <elene.mst@gmail.com>
-*/
-
-#ifdef WINNIE_FBDEV
-#include <errno.h>
-#include <limits.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-
-#include <fcntl.h>
-#include <sys/ioctl.h>
-#include <termios.h>
-#include <unistd.h>
-
-#include "geom.h"
-#include "gfx.h"
-#include "mouse.h"
-#include "shalloc.h"
-#include "window.h"
-#include "winnie.h"
-#include "wm.h"
-
-#define BN_LEFT                1
-#define BN_RIGHT       2
-#define BN_MIDDLE      4
-
-static int read_mouse();
-
-struct Mouse {
-       int dev_fd;
-       Rect bounds;
-       int pointer_x;
-       int pointer_y;
-       int bnstate;
-};
-
-static Mouse *mouse;
-
-bool init_mouse()
-{
-       if(!(mouse = (Mouse*)sh_malloc(sizeof *mouse))) {
-               return false;
-       }
-       get_subsys()->mouse_offset = (int)((char*)mouse - (char*)get_pool());
-       memset(mouse, 0, sizeof *mouse);
-
-       mouse->dev_fd = -1;
-
-       if((mouse->dev_fd = open("/dev/psaux", O_RDONLY | O_NONBLOCK)) == -1) {
-               fprintf(stderr, "Cannot open /dev/psaux : %s\n", strerror(errno));
-               return false;
-       }
-
-       set_mouse_bounds(get_screen_size());
-       return true;
-}
-
-void destroy_mouse()
-{
-       if(mouse->dev_fd != -1) {
-               close(mouse->dev_fd);
-               mouse->dev_fd = -1;
-       }
-       sh_free(mouse);
-}
-
-void set_mouse_bounds(const Rect &rect)
-{
-       mouse->bounds = rect;
-}
-
-int get_mouse_fd()
-{
-       return mouse->dev_fd;
-}
-
-void process_mouse_event()
-{
-       /* TODO:
-        * - read all pending events from mouse fd (use O_NONBLOCK so that
-        *   read will return -1 when there are no more events instead of blocking).
-        */
-
-       int prev_state = mouse->bnstate;
-       int prev_x = mouse->pointer_x;
-       int prev_y = mouse->pointer_y;
-
-       if(read_mouse() == -1) {
-               return;
-       }
-
-       Window *top;
-       if(!(top = wm->get_grab_window())) {
-               top = wm->get_window_at_pos(mouse->pointer_x, mouse->pointer_y);
-               if(top) {
-                       wm->set_focused_window(top);
-               }
-               else {
-                       wm->set_focused_window(0);
-               }
-       }
-
-        /* - send each pointer move and button press/release to the topmost window
-        *   with the pointer on it.
-        */
-
-       int dx = mouse->pointer_x - prev_x;
-       int dy = mouse->pointer_y - prev_y;
-
-       if((dx || dy) && top) {
-               MouseMotionFuncType motion_callback = top->get_mouse_motion_callback();
-               if(motion_callback) {
-                       Rect rect = top->get_absolute_rect();
-                       motion_callback(top, mouse->pointer_x - rect.x, mouse->pointer_y - rect.y);
-               }
-       }
-
-       MouseButtonFuncType button_callback;
-       if((mouse->bnstate != prev_state) && top && (button_callback = top->get_mouse_button_callback())) {
-               int num_bits = sizeof mouse->bnstate * CHAR_BIT;
-               for(int i=0; i<num_bits; i++) {
-                       int s = (mouse->bnstate >> i) & 1;
-                       int prev_s = (prev_state >> i) & 1;
-                       if(s != prev_s) {
-                               Rect rect = top->get_absolute_rect();
-                               button_callback(top, i, s, mouse->pointer_x - rect.x, mouse->pointer_y - rect.y);
-                       }
-               }
-       }
-}
-
-void get_pointer_pos(int *x, int *y)
-{
-       *x = mouse->pointer_x;
-       *y = mouse->pointer_y;
-}
-
-int get_button_state()
-{
-       return mouse->bnstate;
-}
-
-int get_button(int bn)
-{
-       if(bn < 0 || bn >= 3) {
-               return 0;
-       }
-       return (mouse->bnstate & (1 << bn)) != 0;
-}
-
-static int read_mouse()
-{
-       int rd;
-       signed char state[3] = {0, 0, 0};
-
-       if((rd = read(mouse->dev_fd, state, 3)) == -1) {
-               fprintf(stderr, "Unable to get mouse state : %s\n", strerror(errno));
-               return -1;
-       }
-
-       mouse->bnstate = state[0] & 7;
-       mouse->pointer_x += state[1];
-       mouse->pointer_y -= state[2];
-
-       if(mouse->pointer_x < mouse->bounds.x) {
-               mouse->pointer_x = mouse->bounds.x;
-       }
-
-       if(mouse->pointer_y < mouse->bounds.y) {
-               mouse->pointer_y = mouse->bounds.y;
-       }
-
-       if(mouse->pointer_x > mouse->bounds.x + mouse->bounds.width - 1) {
-               mouse->pointer_x = mouse->bounds.x + mouse->bounds.width - 1;
-       }
-
-       if(mouse->pointer_y > mouse->bounds.y + mouse->bounds.height - 1) {
-               mouse->pointer_y = mouse->bounds.y + mouse->bounds.height - 1;
-       }
-
-       return 0;
-}
-#endif // WINNIE_FBDEV