--- /dev/null
+/*
+winnie - an experimental window system
+
+Copyright (C) 2013 Eleni Maria Stea
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+Author: Eleni Maria Stea <elene.mst@gmail.com>
+*/
+
+#ifndef WINDOW_H_
+#define WINDOW_H_
+
+#include <vector>
+
+#include "geom.h"
+#include "event.h"
+
+class Window {
+public:
+ enum State {STATE_NORMAL, STATE_MINIMIZED, STATE_MAXIMIZED, STATE_SHADED};
+
+private:
+ char *title;
+ State state;
+
+ Rect rect;
+ Rect normal_rect; // normal state rectangle managed by the wm
+
+ Callbacks callbacks;
+
+ std::vector<Window*> children;
+ Window* parent;
+
+ bool dirty;
+ bool managed; // whether the wm manages (+decorates) this win
+ bool focusable;
+
+public:
+ Window();
+ ~Window();
+
+ const Rect &get_rect() const;
+ Rect get_absolute_rect() const;
+ bool contains_point(int ptr_x, int ptr_y);
+
+ void move(int x, int y);
+ void resize(int x, int y);
+
+ void set_title(const char *s);
+ const char *get_title() const;
+
+ /* mark this window as dirty, and notify the window manager
+ * to repaint it, and anything it used to cover.
+ */
+ void invalidate();
+
+ void draw(Rect *dirty_region);
+ void draw_children(const Rect &dirty_region);
+
+ unsigned char *get_win_start_on_fb();
+ int get_scanline_width();
+
+ void set_managed(bool managed);
+ bool get_managed() const;
+
+ void set_focusable(bool focusable);
+ bool get_focusable() const;
+
+ bool get_dirty() const;
+
+ void set_display_callback(DisplayFuncType func);
+ void set_keyboard_callback(KeyboardFuncType func);
+ void set_mouse_button_callback(MouseButtonFuncType func);
+ void set_mouse_motion_callback(MouseMotionFuncType func);
+
+ const DisplayFuncType get_display_callback() const;
+ const KeyboardFuncType get_keyboard_callback() const;
+ const MouseButtonFuncType get_mouse_button_callback() const;
+ const MouseMotionFuncType get_mouse_motion_callback() const;
+
+ // win hierarchy
+ void add_child(Window *win);
+ void remove_child(Window *win);
+
+ Window **get_children();
+ int get_children_count() const;
+
+ const Window *get_parent() const;
+ Window *get_parent();
+
+ void set_state(State state);
+ State get_state() const;
+
+ // XXX remove if not needed
+ friend class WindowManager;
+};
+
+#endif // WINDOW_H_