created libwinnie (library), winnie (the server application) and clients
[winnie] / libwinnie / src / sdl / keyboard.cc
diff --git a/libwinnie/src/sdl/keyboard.cc b/libwinnie/src/sdl/keyboard.cc
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+/*
+winnie - an experimental window system
+
+Copyright (C) 2013 Eleni Maria Stea
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program.  If not, see <http://www.gnu.org/licenses/>.
+
+Author: Eleni Maria Stea <elene.mst@gmail.com>
+*/
+
+#ifdef WINNIE_SDL
+#include <SDL/SDL.h>
+
+#include "keyboard.h"
+#include "window.h"
+#include "wm.h"
+
+extern SDL_Event sdl_event;
+
+bool init_keyboard()
+{
+       return true;
+}
+
+void destroy_keyboard()
+{
+}
+
+int get_keyboard_fd()
+{
+       return -1;
+}
+
+void process_keyboard_event()
+{
+       int key = sdl_event.key.keysym.sym;
+
+       Window *focused_win = wm->get_focused_window();
+       if(focused_win) {
+               KeyboardFuncType keyb_callback = focused_win->get_keyboard_callback();
+               if(keyb_callback) {
+                       bool pressed = sdl_event.key.state == SDL_PRESSED;
+                       keyb_callback(focused_win, key, pressed);
+               }
+       }
+}
+#endif // WINNIE_SDL