created libwinnie (library), winnie (the server application) and clients
[winnie] / libwinnie / src / fbdev / mouse.cc
diff --git a/libwinnie/src/fbdev/mouse.cc b/libwinnie/src/fbdev/mouse.cc
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+/*
+winnie - an experimental window system
+
+Copyright (C) 2013 Eleni Maria Stea
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program.  If not, see <http://www.gnu.org/licenses/>.
+
+Author: Eleni Maria Stea <elene.mst@gmail.com>
+*/
+
+#ifdef WINNIE_FBDEV
+#include <errno.h>
+#include <limits.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include <fcntl.h>
+#include <sys/ioctl.h>
+#include <termios.h>
+#include <unistd.h>
+
+#include "geom.h"
+#include "gfx.h"
+#include "mouse.h"
+#include "shalloc.h"
+#include "window.h"
+#include "winnie.h"
+#include "wm.h"
+
+#define BN_LEFT                1
+#define BN_RIGHT       2
+#define BN_MIDDLE      4
+
+static int read_mouse();
+
+struct Mouse {
+       int dev_fd;
+       Rect bounds;
+       int pointer_x;
+       int pointer_y;
+       int bnstate;
+};
+
+static Mouse *mouse;
+
+bool init_mouse()
+{
+       if(!(mouse = (Mouse*)sh_malloc(sizeof *mouse))) {
+               return false;
+       }
+       get_subsys()->mouse_offset = (int)((char*)mouse - (char*)get_pool());
+       memset(mouse, 0, sizeof *mouse);
+
+       mouse->dev_fd = -1;
+
+       if((mouse->dev_fd = open("/dev/psaux", O_RDONLY | O_NONBLOCK)) == -1) {
+               fprintf(stderr, "Cannot open /dev/psaux : %s\n", strerror(errno));
+               return false;
+       }
+
+       set_mouse_bounds(get_screen_size());
+       return true;
+}
+
+void destroy_mouse()
+{
+       if(mouse->dev_fd != -1) {
+               close(mouse->dev_fd);
+               mouse->dev_fd = -1;
+       }
+       sh_free(mouse);
+}
+
+void set_mouse_bounds(const Rect &rect)
+{
+       mouse->bounds = rect;
+}
+
+int get_mouse_fd()
+{
+       return mouse->dev_fd;
+}
+
+void process_mouse_event()
+{
+       /* TODO:
+        * - read all pending events from mouse fd (use O_NONBLOCK so that
+        *   read will return -1 when there are no more events instead of blocking).
+        */
+
+       int prev_state = mouse->bnstate;
+       int prev_x = mouse->pointer_x;
+       int prev_y = mouse->pointer_y;
+
+       if(read_mouse() == -1) {
+               return;
+       }
+
+       Window *top;
+       if(!(top = wm->get_grab_window())) {
+               top = wm->get_window_at_pos(mouse->pointer_x, mouse->pointer_y);
+               if(top) {
+                       wm->set_focused_window(top);
+               }
+               else {
+                       wm->set_focused_window(0);
+               }
+       }
+
+        /* - send each pointer move and button press/release to the topmost window
+        *   with the pointer on it.
+        */
+
+       int dx = mouse->pointer_x - prev_x;
+       int dy = mouse->pointer_y - prev_y;
+
+       if((dx || dy) && top) {
+               MouseMotionFuncType motion_callback = top->get_mouse_motion_callback();
+               if(motion_callback) {
+                       Rect rect = top->get_absolute_rect();
+                       motion_callback(top, mouse->pointer_x - rect.x, mouse->pointer_y - rect.y);
+               }
+       }
+
+       MouseButtonFuncType button_callback;
+       if((mouse->bnstate != prev_state) && top && (button_callback = top->get_mouse_button_callback())) {
+               int num_bits = sizeof mouse->bnstate * CHAR_BIT;
+               for(int i=0; i<num_bits; i++) {
+                       int s = (mouse->bnstate >> i) & 1;
+                       int prev_s = (prev_state >> i) & 1;
+                       if(s != prev_s) {
+                               Rect rect = top->get_absolute_rect();
+                               button_callback(top, i, s, mouse->pointer_x - rect.x, mouse->pointer_y - rect.y);
+                       }
+               }
+       }
+}
+
+void get_pointer_pos(int *x, int *y)
+{
+       *x = mouse->pointer_x;
+       *y = mouse->pointer_y;
+}
+
+int get_button_state()
+{
+       return mouse->bnstate;
+}
+
+int get_button(int bn)
+{
+       if(bn < 0 || bn >= 3) {
+               return 0;
+       }
+       return (mouse->bnstate & (1 << bn)) != 0;
+}
+
+static int read_mouse()
+{
+       int rd;
+       signed char state[3] = {0, 0, 0};
+
+       if((rd = read(mouse->dev_fd, state, 3)) == -1) {
+               fprintf(stderr, "Unable to get mouse state : %s\n", strerror(errno));
+               return -1;
+       }
+
+       mouse->bnstate = state[0] & 7;
+       mouse->pointer_x += state[1];
+       mouse->pointer_y -= state[2];
+
+       if(mouse->pointer_x < mouse->bounds.x) {
+               mouse->pointer_x = mouse->bounds.x;
+       }
+
+       if(mouse->pointer_y < mouse->bounds.y) {
+               mouse->pointer_y = mouse->bounds.y;
+       }
+
+       if(mouse->pointer_x > mouse->bounds.x + mouse->bounds.width - 1) {
+               mouse->pointer_x = mouse->bounds.x + mouse->bounds.width - 1;
+       }
+
+       if(mouse->pointer_y > mouse->bounds.y + mouse->bounds.height - 1) {
+               mouse->pointer_y = mouse->bounds.y + mouse->bounds.height - 1;
+       }
+
+       return 0;
+}
+#endif // WINNIE_FBDEV