From 62f46a80a2cfc65c5e2d631820e08310b2910454 Mon Sep 17 00:00:00 2001 From: Eleni Maria Stea Date: Thu, 20 May 2021 01:32:00 +0300 Subject: [PATCH] nitpicks --- codecamp.tex | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/codecamp.tex b/codecamp.tex index 24cfebb..2e0a7d9 100644 --- a/codecamp.tex +++ b/codecamp.tex @@ -783,14 +783,16 @@ program} \item We can export the file descriptor of one buffer from one driver and use it to access the buffer from the other driver. - \item So we can export the FD that corresponds to the compositor + \item So we can export the fd that corresponds to the compositor texture, import it in WebGL when we create the render target and when the WebGL texture is filled, the compositor texture will be also filled, as they share the backing storage! \end{itemize} \end{center} \end{block} - \begin{block}{\scriptsize{EGL and GL extensions that can be used:}} + + \begin{block}{\scriptsize{EGL and GL extensions that can be used for that + purpose:}} \begin{center} \begin{itemize} \item @@ -824,10 +826,11 @@ program} \begin{block}{\scriptsize{I've written an example:}} \begin{center} \begin{itemize} - \item First using EGL!\\ + \item First using two native EGL contexts\\ Blog post: \url{https://eleni.mutantstargoat.com/hikiko/egl-dma-1/} \\ Code: \url{https://gistof.com/dma-egl-version} - \item Then using a native EGL context and a context from ANGLE!\\ + \item Then using a native EGL context and a context created from + ANGLE\\ Blog post: \url{https://eleni.mutantstargoat.com/hikiko/angle-dma/}\\ Code: \url{https://gistof.com/dmaangleeglversion} \end{itemize} -- 1.7.10.4