X-Git-Url: https://eleni.mutantstargoat.com/git/?p=libgliar;a=blobdiff_plain;f=examples%2Flenovo.conf;fp=examples%2Flenovo.conf;h=8988275a06b2c0497383925b9ac810fa85726549;hp=0000000000000000000000000000000000000000;hb=fa3b7898a907b79db149781f336dee652c69f5f0;hpb=a9d99c62e9bd30cb52f343bbd80dd9073fbbad5a diff --git a/examples/lenovo.conf b/examples/lenovo.conf new file mode 100644 index 0000000..8988275 --- /dev/null +++ b/examples/lenovo.conf @@ -0,0 +1,193 @@ +# example GLIAR configuration that emulates the lenovo T430 GPU +# copyright: Canonical Ltd, 2013 +# author: Eleni Maria Stea +# +# Instructions: +# Copy this file to ~/.gliar.conf or to gliar.conf in the +# libgliar directory. Then run: +# LD_PRELOAD=./libgliar.so +# + +[vendor] +Intel Open Source Technology Center + +[renderer] +Mesa DRI Intel(R) Ivybridge Mobile x86/MMX/SSE2 + +[version] +3.0 Mesa 9.0.2 + +[sl version] +1.30 + +[extensions] +GL_ARB_multisample +GL_EXT_abgr +GL_EXT_bgra +GL_EXT_blend_color +GL_EXT_blend_minmax +GL_EXT_blend_subtract +GL_EXT_copy_texture +GL_EXT_polygon_offset +GL_EXT_subtexture +GL_EXT_texture_object +GL_EXT_vertex_array +GL_EXT_compiled_vertex_array +GL_EXT_texture +GL_EXT_texture3D +GL_IBM_rasterpos_clip +GL_ARB_point_parameters +GL_EXT_draw_range_elements +GL_EXT_packed_pixels +GL_EXT_point_parameters +GL_EXT_rescale_normal +GL_EXT_separate_specular_color +GL_EXT_texture_edge_clamp +GL_SGIS_generate_mipmap +GL_SGIS_texture_border_clamp +GL_SGIS_texture_edge_clamp +GL_SGIS_texture_lod +GL_ARB_framebuffer_sRGB +GL_ARB_multitexture +GL_EXT_framebuffer_sRGB +GL_IBM_multimode_draw_arrays +GL_IBM_texture_mirrored_repeat +GL_3DFX_texture_compression_FXT1 +GL_ARB_texture_cube_map +GL_ARB_texture_env_add +GL_ARB_transpose_matrix +GL_EXT_blend_func_separate +GL_EXT_fog_coord +GL_EXT_multi_draw_arrays +GL_EXT_secondary_color +GL_EXT_texture_env_add +GL_EXT_texture_filter_anisotropic +GL_EXT_texture_lod_bias +GL_INGR_blend_func_separate +GL_NV_blend_square +GL_NV_light_max_exponent +GL_NV_texgen_reflection +GL_NV_texture_env_combine4 +GL_S3_s3tc +GL_SUN_multi_draw_arrays +GL_ARB_texture_border_clamp +GL_ARB_texture_compression +GL_EXT_framebuffer_object +GL_EXT_texture_compression_s3tc +GL_EXT_texture_env_combine +GL_EXT_texture_env_dot3 +GL_MESA_window_pos +GL_NV_packed_depth_stencil +GL_NV_texture_rectangle +GL_NV_vertex_program +GL_ARB_depth_texture +GL_ARB_occlusion_query +GL_ARB_shadow +GL_ARB_texture_env_combine +GL_ARB_texture_env_crossbar +GL_ARB_texture_env_dot3 +GL_ARB_texture_mirrored_repeat +GL_ARB_window_pos +GL_ATI_envmap_bumpmap +GL_EXT_stencil_two_side +GL_EXT_texture_cube_map +GL_NV_depth_clamp +GL_NV_vertex_program1_1 +GL_APPLE_packed_pixels +GL_APPLE_vertex_array_object +GL_ARB_draw_buffers +GL_ARB_fragment_program +GL_ARB_fragment_shader +GL_ARB_shader_objects +GL_ARB_vertex_program +GL_ARB_vertex_shader +GL_ATI_draw_buffers +GL_ATI_texture_env_combine3 +GL_ATI_texture_float +GL_EXT_shadow_funcs +GL_EXT_stencil_wrap +GL_MESA_pack_invert +GL_MESA_ycbcr_texture +GL_NV_primitive_restart +GL_ARB_depth_clamp +GL_ARB_fragment_program_shadow +GL_ARB_half_float_pixel +GL_ARB_occlusion_query2 +GL_ARB_point_sprite +GL_ARB_shading_language_100 +GL_ARB_sync +GL_ARB_texture_non_power_of_two +GL_ARB_vertex_buffer_object +GL_ATI_blend_equation_separate +GL_EXT_blend_equation_separate +GL_OES_read_format +GL_ARB_color_buffer_float +GL_ARB_pixel_buffer_object +GL_ARB_texture_compression_rgtc +GL_ARB_texture_float +GL_ARB_texture_rectangle +GL_EXT_packed_float +GL_EXT_pixel_buffer_object +GL_EXT_texture_compression_dxt1 +GL_EXT_texture_compression_rgtc +GL_EXT_texture_rectangle +GL_EXT_texture_sRGB +GL_EXT_texture_shared_exponent +GL_ARB_framebuffer_object +GL_EXT_framebuffer_blit +GL_EXT_framebuffer_multisample +GL_EXT_packed_depth_stencil +GL_APPLE_object_purgeable +GL_ARB_vertex_array_object +GL_ATI_separate_stencil +GL_EXT_draw_buffers2 +GL_EXT_draw_instanced +GL_EXT_gpu_program_parameters +GL_EXT_texture_array +GL_EXT_texture_integer +GL_EXT_texture_sRGB_decode +GL_EXT_timer_query +GL_OES_EGL_image +GL_MESA_texture_array +GL_ARB_copy_buffer +GL_ARB_depth_buffer_float +GL_ARB_draw_instanced +GL_ARB_half_float_vertex +GL_ARB_instanced_arrays +GL_ARB_map_buffer_range +GL_ARB_texture_rg +GL_ARB_texture_swizzle +GL_ARB_vertex_array_bgra +GL_EXT_separate_shader_objects +GL_EXT_texture_swizzle +GL_EXT_vertex_array_bgra +GL_NV_conditional_render +GL_AMD_draw_buffers_blend +GL_ARB_ES2_compatibility +GL_ARB_blend_func_extended +GL_ARB_debug_output +GL_ARB_draw_buffers_blend +GL_ARB_draw_elements_base_vertex +GL_ARB_explicit_attrib_location +GL_ARB_fragment_coord_conventions +GL_ARB_provoking_vertex +GL_ARB_sampler_objects +GL_ARB_seamless_cube_map +GL_ARB_shader_texture_lod +GL_ARB_texture_rgb10_a2ui +GL_ARB_uniform_buffer_object +GL_EXT_provoking_vertex +GL_EXT_texture_snorm +GL_MESA_texture_signed_rgba +GL_ARB_robustness +GL_ARB_shader_bit_encoding +GL_ARB_timer_query +GL_ARB_texture_storage +GL_EXT_transform_feedback +GL_ARB_invalidate_subdata + +[max texture size] +8192 + +[max texture units] +8