X-Git-Url: https://eleni.mutantstargoat.com/git/?p=demo;a=blobdiff_plain;f=vk_shaders%2Fmorphing.v.glsl;fp=vk_shaders%2Fmorphing.v.glsl;h=a93a40fab540a1d74eed504dfdc494df21f2453d;hp=0000000000000000000000000000000000000000;hb=855c42d8e50fff743fd7b1be5e91cb0db18def77;hpb=ecb47604bb2b8ab3ac5a133e78ef6cb19a20d9cc diff --git a/vk_shaders/morphing.v.glsl b/vk_shaders/morphing.v.glsl new file mode 100644 index 0000000..a93a40f --- /dev/null +++ b/vk_shaders/morphing.v.glsl @@ -0,0 +1,41 @@ +#version 450 + +layout(std140, binding = 0) uniform matrix_state { + mat4 mview; + mat4 mmviewproj; + mat4 mmod; + float t; +} m; + +const float half_height = 0.855; + +layout(location = 0) out vec3 pos; +layout(location = 1) out vec2 tex_coord; +layout(location = 2) out vec3 world_normal; + +/* attributes */ +layout(location = 1) in vec3 attr_pos; +layout(location = 2) in vec3 attr_normal; +layout(location = 3) in vec2 attr_tex; + +void main() +{ + vec3 sph_pos = normalize(vec3(attr_pos.x, attr_pos.y - half_height, attr_pos.z)); + + vec3 sph_normal = sph_pos; + sph_pos.y += half_height; + + vec3 p = mix(attr_pos, sph_pos, m.t); + vec3 n = mix(attr_normal, sph_normal, m.t); + + gl_Position = m.mmviewproj * vec4(p, 1.0); + + pos = (m.mview * vec4(p, 1.0)).xyz; + // ldir = (mview * vec4(lpos, 1.0)).xyz; + + // mat3 normal_matrix = mat3(mview); + // normal = normal_matrix * n; + + tex_coord = attr_tex; + world_normal = (m.mmod * vec4(attr_normal, 1.0)).xyz; +}