X-Git-Url: https://eleni.mutantstargoat.com/git/?p=demo;a=blobdiff_plain;f=vk_shaders%2Fdefault.v.glsl;fp=vk_shaders%2Fdefault.v.glsl;h=2548deb88bbadde2d4f8a767d87bc2436571a356;hp=0000000000000000000000000000000000000000;hb=855c42d8e50fff743fd7b1be5e91cb0db18def77;hpb=ecb47604bb2b8ab3ac5a133e78ef6cb19a20d9cc diff --git a/vk_shaders/default.v.glsl b/vk_shaders/default.v.glsl new file mode 100644 index 0000000..2548deb --- /dev/null +++ b/vk_shaders/default.v.glsl @@ -0,0 +1,29 @@ +#version 450 +//#extension GL_ARB_separate_shader_objects : enable + +layout(std140, binding = 0) uniform matrix_state { + uniform mat4 mview; + uniform mat4 mmviewproj; + uniform mat4 mmod; +} m; + +layout(location = 0) out vec3 pos; +layout(location = 1) out vec2 tex_coord; +layout(location = 2) out vec3 world_normal; + +const vec3 lpos = vec3(-10.0, 100.0, 10.0); + +/* attributes */ +layout(location = 1) in vec3 attr_pos; +layout(location = 2) in vec3 attr_normal; +layout(location = 3) in vec2 attr_tex; + +void main() +{ + gl_Position = m.mmviewproj * vec4(attr_pos, 1.0); + + pos = (m.mview * vec4(attr_pos, 1.0)).xyz; + tex_coord = attr_tex; + + world_normal = (m.mmod * vec4(attr_normal, 1.0)).xyz; +}