X-Git-Url: https://eleni.mutantstargoat.com/git/?p=demo;a=blobdiff_plain;f=vk_shaders%2Fdefault.f.glsl;fp=vk_shaders%2Fdefault.f.glsl;h=0000000000000000000000000000000000000000;hp=6f3e89696099ffd1ef04783212e93f42acb4d3aa;hb=0f6519c2606f2863d9c7ee8b9754b9f23df281ab;hpb=05d269a194496bcef85da78652b947f5bf1c9bcf diff --git a/vk_shaders/default.f.glsl b/vk_shaders/default.f.glsl deleted file mode 100644 index 6f3e896..0000000 --- a/vk_shaders/default.f.glsl +++ /dev/null @@ -1,48 +0,0 @@ -#version 450 - -layout(binding = 0) uniform sampler2D tex; -layout(binding = 0) uniform samplerCube dstex; - -layout(std140, binding = 0) uniform shading_state { - vec4 diffuse; - vec4 specular; - float shininess; - float fog_density; -} s; - -layout(location = 0) in vec3 pos; -layout(location = 1) in vec2 tex_coord; -layout(location = 2) in vec3 world_normal; - -// const float fog_density = 0.005; -const vec3 sky_color = vec3(0.35, 0.5, 0.65); - -layout(location = 0) out vec4 color; - -void main() -{ - /*vec4 itexel = textureCube(dstex, normalize(world_normal)); */ - vec4 itexel = texture(dstex, normalize(world_normal)); - -/* vec3 p = normalize(pos); // view space dir - vec3 n = normalize(normal); - vec3 l = normalize(ldir); - - vec3 r = normalize(-reflect(l, n)); - vec3 vdir = normalize(-p); - - float cdiff = max(dot(l, n), 0.0); - float cspec = pow(max(dot(r, vdir), 0.0), shininess); -*/ - - float dist = -pos.z; - float fog = clamp(exp(-s.fog_density * dist), 0.0, 1.0); - - vec4 texel = texture(tex, tex_coord); - - // vec3 object_color = (diffuse.xyz * cdiff * texel.xyz + specular.xyz * cspec) * itexel.xyz; - vec3 object_color = s.diffuse.xyz * texel.xyz * itexel.xyz; - - color.xyz = mix(sky_color, object_color, fog); - color.w = 1.0; -}