X-Git-Url: https://eleni.mutantstargoat.com/git/?p=demo;a=blobdiff_plain;f=src%2Frenderer.h;h=c33206b27f8f94f418b740c278a93a13408ae91e;hp=6ea7c02252837bd7fe2a36f1b02f81cfb954d8fa;hb=3082e3c645d1933610b261e6c93c040f32093637;hpb=0da7a98f74d00bfa6cf0d47fd7cf0f687eeba5f6 diff --git a/src/renderer.h b/src/renderer.h index 6ea7c02..c33206b 100644 --- a/src/renderer.h +++ b/src/renderer.h @@ -1,37 +1,25 @@ #ifndef RENDERER_H_ #define RENDERER_H_ -/* - this might change: - atm we are going to have 1 renderer per scene and 1 shader program - for the scene - */ -class Camera; +class OrbitCamera; +class Object; class Scene; class ShaderProgram; -class Object; class Renderer { protected: ShaderProgram *sprog; - virtual void draw_object(Object *object) const = 0; + virtual void draw_object(Object *object) const; public: Scene *scene; - Camera *camera; + OrbitCamera *camera; Renderer(); - Renderer(ShaderProgram *sprog, Scene *scene, Camera *camera); virtual ~Renderer(); - /* for the moment each Renderer creates and destroys the ShaderProgram - because we are using only a couple of shaders, in the future we might need a shader - manager that stores the shaders and replace these functions with something like: - void set_shader_program(ShaderProgram *sprog) */ - virtual bool init_shaders(const char *vfname, const char *ffname) = 0; - virtual void destroy_shaders() = 0; - - virtual void draw() const = 0; + virtual bool create(); + virtual void draw() const; }; #endif // RENDERER_H_ \ No newline at end of file