X-Git-Url: https://eleni.mutantstargoat.com/git/?p=demo;a=blobdiff_plain;f=src%2Frenderer.h;h=b3d24241a3983819f17191c547526a1c0a6d2888;hp=7c32c5091475681fda0fa65c38341a7a9a48dbd1;hb=fcd6773bc770425ede4b47a84eef7cc78342542c;hpb=4bc86b416f29b4889075ad5c8dfdb1e11454a6c3 diff --git a/src/renderer.h b/src/renderer.h index 7c32c50..b3d2424 100644 --- a/src/renderer.h +++ b/src/renderer.h @@ -1,13 +1,6 @@ #ifndef RENDERER_H_ #define RENDERER_H_ -/* - this might change: - atm we are going to have 1 renderer per scene and 1 shader program - for the scene - */ - - class Camera; class Object; class Scene; @@ -16,19 +9,17 @@ class ShaderProgram; class Renderer { protected: ShaderProgram *sprog; - virtual void draw_object(Object *object) const = 0; + virtual void draw_object(Object *object) const; public: Scene *scene; Camera *camera; Renderer(); - Renderer(ShaderProgram *sprog, Scene *scene, Camera *camera); virtual ~Renderer(); - virtual void set_program(ShaderProgram *sprog); - virtual bool create() = 0; - virtual void draw() const = 0; + virtual bool create(); + virtual void draw() const; }; #endif // RENDERER_H_ \ No newline at end of file