X-Git-Url: https://eleni.mutantstargoat.com/git/?p=demo;a=blobdiff_plain;f=src%2Frenderer.cc;h=a223fa719f9b0565efcc069601fdfe96fd9646ff;hp=2c9b4c31d915b0cdae6087ed974bf5dc715466ee;hb=c0915f6cc7bf834c5d745f2be0e218715a9dc845;hpb=0da7a98f74d00bfa6cf0d47fd7cf0f687eeba5f6 diff --git a/src/renderer.cc b/src/renderer.cc index 2c9b4c3..a223fa7 100644 --- a/src/renderer.cc +++ b/src/renderer.cc @@ -1,5 +1,15 @@ +#include + +#include "global.h" + +#include "camera.h" +#include "mesh.h" +#include "object.h" #include "renderer.h" +#include "scene.h" #include "shader.h" +#include "shader_manager.h" +#include "texture.h" Renderer::Renderer() { @@ -8,13 +18,93 @@ Renderer::Renderer() sprog = 0; } -Renderer::Renderer(ShaderProgram *sprog, Scene *scene, Camera *camera) +Renderer::~Renderer() { - this->scene = scene; - this->sprog = sprog; - this->camera = camera; } -Renderer::~Renderer() +bool Renderer::create() +{ + if(!(sprog = sdr_man->create_shader_program("default.v.glsl", "default.f.glsl"))) { + return false; + } + + if(!(sprog->link())) { + return false; + } + + /* getting material uniform locations: diffuse, specular, specular exponent (strength) */ + + if((diff_loc = sprog->get_uniform_location("diffuse")) == -1) { + fprintf(stderr, "Invalid uniform location: can't find \"diffuse\".\n"); + return false; + } + + if((spec_loc = sprog->get_uniform_location("specular")) == -1) { + fprintf(stderr, "Invalid uniform location: can't find \"specular\".\n"); + return false; + } + + if((shin_loc = sprog->get_uniform_location("shininess")) == -1) { + fprintf(stderr, "Invalid uniform location: can't find \"shininess\".\n"); + return false; + } + + /* uniform locations for matrices */ + + if((mmviewproj_loc = sprog->get_uniform_location("mmviewproj")) == -1) { + fprintf(stderr, "Invalid uniform location: can't find \"mmviewproj\".\n"); + return false; + } + + if((mview_loc = sprog->get_uniform_location("mview")) == -1) { + fprintf(stderr, "Invalid uniform location: can't find \"mview\".\n"); + return false; + } + + return true; +} + +void Renderer::draw() const { + if(!camera || !scene) + return; + + glClearColor(0.5, 0.5, 0.5, 1); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + if(!sprog->link()) + return; + + sprog->use(); + + for(size_t i=0; iobjects.size(); i++) { + draw_object(scene->objects[i]); + } +} + +void Renderer::draw_object(Object *object) const +{ + Material *m = object->material; + + /* setting uniforms for material */ + + sprog->set_uniformf(diff_loc, m->diffuse.x, m->diffuse.y, m->diffuse.z, 1); + sprog->set_uniformf(spec_loc, m->specular.x, m->specular.y, m->specular.z, 1); + sprog->set_uniformf(shin_loc, m->shininess); + + /* texture */ + + if (m->dtex) + m->dtex->bind(); + + /* setting uniforms for matrices */ + + Mat4 mmviewproj = object->transform * camera->get_view_matrix() * mprojection; + sprog->set_uniform_matrix(mmviewproj_loc, mmviewproj); + + Mat4 mview = object->transform * camera->get_view_matrix(); + sprog->set_uniform_matrix(mview_loc, mview); + + object->mesh->update_vertex_data(); + object->mesh->draw(); } \ No newline at end of file