X-Git-Url: https://eleni.mutantstargoat.com/git/?p=demo;a=blobdiff_plain;f=src%2Frenderer.cc;h=380cf69ee2b5e0a35903c49cb1ef231a37620a47;hp=10dd7667308c500fab73e3e099c0f5c16f128571;hb=0d3454cbd5e803b8dea601110d403cd5563df9be;hpb=713e854b6daf2ec0de8538be1e1eb385a213f36c diff --git a/src/renderer.cc b/src/renderer.cc index 10dd766..380cf69 100644 --- a/src/renderer.cc +++ b/src/renderer.cc @@ -14,6 +14,8 @@ #include "shader_manager.h" #include "texture.h" +#undef DRAW_NORMALS + /* skybox */ static Mesh *skymesh; /* it will be used by many renderers => no destroy */ @@ -36,38 +38,25 @@ Renderer::~Renderer() bool Renderer::create() { - if(!(sprog = sdr_man->create_shader_program("default.v.glsl", "default.f.glsl"))) { - return false; + //debug + if(!(nprog = sdr_man->create_shader_program("debug.v.glsl", "debug.f.glsl"))) { + fprintf(stderr, "Failed to load debug shaders.\n"); } - /* getting material uniform locations: diffuse, specular, specular exponent (strength) */ - - if((diff_loc = sprog->get_uniform_location("diffuse")) == -1) { - fprintf(stderr, "Invalid uniform location: can't find \"diffuse\".\n"); + if(!(sprog = sdr_man->create_shader_program("default.v.glsl", "default.f.glsl"))) { return false; } - if((spec_loc = sprog->get_uniform_location("specular")) == -1) { - fprintf(stderr, "Invalid uniform location: can't find \"specular\".\n"); - return false; - } + /* getting material uniform locations: diffuse, specular, specular exponent (strength) */ - if((shin_loc = sprog->get_uniform_location("shininess")) == -1) { - fprintf(stderr, "Invalid uniform location: can't find \"shininess\".\n"); - return false; - } + diff_loc = sprog->get_uniform_location("diffuse"); + spec_loc = sprog->get_uniform_location("specular"); + shin_loc = sprog->get_uniform_location("shininess"); /* uniform locations for matrices */ - if((mmviewproj_loc = sprog->get_uniform_location("mmviewproj")) == -1) { - fprintf(stderr, "Invalid uniform location: can't find \"mmviewproj\".\n"); - return false; - } - - if((mview_loc = sprog->get_uniform_location("mview")) == -1) { - fprintf(stderr, "Invalid uniform location: can't find \"mview\".\n"); - return false; - } + mmviewproj_loc = sprog->get_uniform_location("mmviewproj"); + mview_loc = sprog->get_uniform_location("mview"); return true; } @@ -77,6 +66,10 @@ void Renderer::draw() const if(!camera || !scene) return; + if(skytex) { + draw_skybox(); + } + if(!sprog->link()) return; @@ -93,9 +86,14 @@ void Renderer::draw_object(Object *object) const /* setting uniforms for material */ - sprog->set_uniformf(diff_loc, m->diffuse.x, m->diffuse.y, m->diffuse.z, 1); - sprog->set_uniformf(spec_loc, m->specular.x, m->specular.y, m->specular.z, 1); - sprog->set_uniformf(shin_loc, m->shininess); + if(diff_loc != -1) + sprog->set_uniformf(diff_loc, m->diffuse.x, m->diffuse.y, m->diffuse.z, 1); + + if(spec_loc != -1) + sprog->set_uniformf(spec_loc, m->specular.x, m->specular.y, m->specular.z, 1); + + if(shin_loc != -1) + sprog->set_uniformf(shin_loc, m->shininess); /* texture */ @@ -105,13 +103,26 @@ void Renderer::draw_object(Object *object) const /* setting uniforms for matrices */ Mat4 mmviewproj = object->transform * camera->get_view_matrix() * mprojection; - sprog->set_uniform_matrix(mmviewproj_loc, mmviewproj); + if(mmviewproj_loc != -1) + sprog->set_uniform_matrix(mmviewproj_loc, mmviewproj); Mat4 mview = object->transform * camera->get_view_matrix(); - sprog->set_uniform_matrix(mview_loc, mview); + if(mview_loc != -1) + sprog->set_uniform_matrix(mview_loc, mview); - object->mesh->update_vertex_data(); object->mesh->draw(); + + // debug +#ifdef DRAW_NORMALS + if(nprog) { + int loc = nprog->get_uniform_location("mmviewproj"); + if(loc != -1) { + nprog->set_uniform_matrix(loc, mmviewproj); + } + nprog->use(); + object->mesh->draw_normals(1.0); + } +#endif } void Renderer::set_sky_tex(Texture *stex) @@ -123,7 +134,7 @@ void Renderer::set_sky_tex(Texture *stex) if(!skyprog) { if(!(skyprog = sdr_man->create_shader_program("sky.v.glsl", "sky.f.glsl"))) return; - if((viewproj_loc = skyprog->get_uniform_location("viewproj") == -1)) + if((viewproj_loc = skyprog->get_uniform_location("mviewproj") == -1)) return; } skytex = stex; @@ -134,11 +145,14 @@ void Renderer::set_diffuse_sky_tex(Texture *dstex) dskytex = dstex; } -void Renderer::draw_skybox() +void Renderer::draw_skybox() const { if(!skymesh || !skytex) return; + gfx_zbuffer(false); + gfx_cull_face(GFX_CULL_NONE); + skytex->bind(); skyprog->use(); @@ -147,4 +161,7 @@ void Renderer::draw_skybox() skyprog->set_uniform_matrix(viewproj_loc, mviewproj); skymesh->draw(); + + gfx_cull_face(GFX_CULL_BACK); + gfx_zbuffer(true); } \ No newline at end of file