X-Git-Url: https://eleni.mutantstargoat.com/git/?p=demo;a=blobdiff_plain;f=src%2Frenderer.cc;fp=src%2Frenderer.cc;h=cefdcc46bdca4f593a7b296ff39f5e626eca36d9;hp=5d57a36ff5efe58c7081aa5b5311c94483549569;hb=f6ceb163227d00d7f97df1fc2dfbdd419c56277e;hpb=75b8713addd14a845e2fa8ad9a9d3d4a6a323bec diff --git a/src/renderer.cc b/src/renderer.cc index 5d57a36..cefdcc4 100644 --- a/src/renderer.cc +++ b/src/renderer.cc @@ -32,14 +32,16 @@ Renderer::Renderer() fog_density = 0; - vbuf = fbuf = svbuf = 0; + default_vs_ub = 0; + default_fs_ub = 0; + sky_vs_ub = 0; } Renderer::~Renderer() { - delete vbuf; - delete fbuf; - delete svbuf; + delete default_vs_ub; + delete default_fs_ub; + delete sky_vs_ub; } bool Renderer::create() @@ -50,20 +52,20 @@ bool Renderer::create() // tf(stderr, "Failed to load debug shaders.\n"); // } - vbuf = gfx_create_uniform_buffer(); - if(!vbuf->create(sizeof vu)) { + default_vs_ub = gfx_create_uniform_buffer(); + if(!default_vs_ub->create(sizeof default_vs_uniforms)) { fprintf(stderr, "Failed to create uniform buffer.\n"); return false; } - fbuf = gfx_create_uniform_buffer(); - if(!fbuf->create(sizeof fu)) { + default_fs_ub = gfx_create_uniform_buffer(); + if(!default_fs_ub->create(sizeof default_fs_uniforms)) { fprintf(stderr, "Failed to create uniform buffer.\n"); return false; } - svbuf = gfx_create_uniform_buffer(); - if(!svbuf->create(sizeof svu)) { + sky_vs_ub = gfx_create_uniform_buffer(); + if(!sky_vs_ub->create(sizeof sky_vs_uniforms)) { fprintf(stderr, "Failed to create uniform buffer.\n"); return false; } @@ -104,13 +106,13 @@ void Renderer::draw_object(Object *object) /* setting uniforms for material */ - fu.diffuse = Vec4(m->diffuse.x, m->diffuse.y, m->diffuse.z, 1.0); - fu.specular = Vec4(m->specular.x, m->specular.y, m->specular.z, 1.0); - fu.shininess = m->shininess; - fu.fog_density = fog_density; + default_fs_uniforms.diffuse = Vec4(m->diffuse.x, m->diffuse.y, m->diffuse.z, 1.0); + default_fs_uniforms.specular = Vec4(m->specular.x, m->specular.y, m->specular.z, 1.0); + default_fs_uniforms.shininess = m->shininess; + default_fs_uniforms.fog_density = fog_density; - fbuf->update(&fu); - fbuf->bind(SHADING_UNIFORMS); + default_fs_ub->update(&default_fs_uniforms); + default_fs_ub->bind(SHADING_UNIFORMS); /* texture */ @@ -119,12 +121,12 @@ void Renderer::draw_object(Object *object) /* setting uniforms for matrices */ - vu.mview = object->transform * camera->get_view_matrix(); - vu.mmviewproj = object->transform * camera->get_view_matrix() * mprojection; - vu.mmod = object->transform.upper3x3(); + default_vs_uniforms.mview = object->transform * camera->get_view_matrix(); + default_vs_uniforms.mmviewproj = object->transform * camera->get_view_matrix() * mprojection; + default_vs_uniforms.mmod = object->transform.upper3x3(); - vbuf->update(&vu); - vbuf->bind(MATRIX_UNIFORMS); + default_vs_ub->update(&default_vs_uniforms); + default_vs_ub->bind(MATRIX_UNIFORMS); object->mesh->draw(); @@ -132,8 +134,8 @@ void Renderer::draw_object(Object *object) #ifdef DRAW_NORMALS if(nprog) { vu.mmviewproj = mmviewproj; - vbuf->update(&vu); - vbuf->bind(MATRIX_UNIFORMS); + default_vs_ub->update(&vu); + default_vs_ub->bind(MATRIX_UNIFORMS); nprog->use(); object->mesh->draw_normals(1.0); @@ -170,9 +172,9 @@ void Renderer::draw_skybox() skytex->bind(); skyprog->use(); - svu.mviewproj = camera->get_view_matrix().upper3x3() * mprojection; - svbuf->update(&svu); - svbuf->bind(SKY_MATRIX_UNIFORMS); + sky_vs_uniforms.mviewproj = camera->get_view_matrix().upper3x3() * mprojection; + sky_vs_ub->update(&sky_vs_uniforms); + sky_vs_ub->bind(SKY_MATRIX_UNIFORMS); skymesh->draw();