X-Git-Url: https://eleni.mutantstargoat.com/git/?p=demo;a=blobdiff_plain;f=src%2Frenderer.cc;fp=src%2Frenderer.cc;h=11cfb93e5e5f450e76a905a995c7a159a2f60d15;hp=fd18d55587956ffc8863358e52fcb0a4c802ce79;hb=05d269a194496bcef85da78652b947f5bf1c9bcf;hpb=6cecb8f16f1863496884ca86790375dbb27138ba diff --git a/src/renderer.cc b/src/renderer.cc index fd18d55..11cfb93 100644 --- a/src/renderer.cc +++ b/src/renderer.cc @@ -1,5 +1,4 @@ #include -#include #include "global.h" #include "gfxapi.h" @@ -13,6 +12,7 @@ #include "shader.h" #include "shader_manager.h" #include "texture.h" +#include "uniforms.h" #undef DRAW_NORMALS @@ -20,7 +20,6 @@ static Mesh *skymesh; /* it will be used by many renderers => no destroy */ static ShaderProgram *skyprog; -static int viewproj_loc; Renderer::Renderer() { @@ -32,51 +31,50 @@ Renderer::Renderer() dskytex = 0; fog_density = 0; + + vbuf = fbuf = svbuf = 0; } Renderer::~Renderer() { + delete vbuf; + delete fbuf; + delete svbuf; } bool Renderer::create() { //debug // if(!(nprog = sdr_man->create_shader_program("debug.v.glsl", "debug.f.glsl"))) { - // fprintf(stderr, "Failed to load debug shaders.\n"); + // fprintf(stderr, "Failed to load debug shaders.\n"); // } if(!(sprog = sdr_man->create_shader_program("default.v.glsl", "default.f.glsl"))) { return false; } - /* getting material uniform locations: diffuse, specular, specular exponent (strength) */ - - diff_loc = sprog->get_uniform_location("diffuse"); - spec_loc = sprog->get_uniform_location("specular"); - shin_loc = sprog->get_uniform_location("shininess"); - fog_loc = sprog->get_uniform_location("fog_density"); - - /* uniform locations for matrices */ - - mmviewproj_loc = sprog->get_uniform_location("mmviewproj"); - mview_loc = sprog->get_uniform_location("mview"); - mmod_loc = sprog->get_uniform_location("mmod"); - - /* skybox, irradiance map uniforms */ - - stex_loc = sprog->get_uniform_location("stex"); - dstex_loc = sprog->get_uniform_location("dstex"); + vbuf = gfx_create_uniform_buffer(); + if(!vbuf->create(sizeof vu)) { + fprintf(stderr, "Failed to create uniform buffer.\n"); + return false; + } - if(stex_loc != -1) - sprog->set_uniformi(stex_loc, 0); + fbuf = gfx_create_uniform_buffer(); + if(!fbuf->create(sizeof fu)) { + fprintf(stderr, "Failed to create uniform buffer.\n"); + return false; + } - if(dstex_loc != -1) - sprog->set_uniformi(dstex_loc, 1); + svbuf = gfx_create_uniform_buffer(); + if(!svbuf->create(sizeof svu)) { + fprintf(stderr, "Failed to create uniform buffer.\n"); + return false; + } return true; } -void Renderer::draw() const +void Renderer::draw() { if(!camera || !scene) return; @@ -99,23 +97,19 @@ void Renderer::draw() const } } -void Renderer::draw_object(Object *object) const +void Renderer::draw_object(Object *object) { Material *m = object->material; /* setting uniforms for material */ - if(diff_loc != -1) - sprog->set_uniformf(diff_loc, m->diffuse.x, m->diffuse.y, m->diffuse.z, 1); - - if(spec_loc != -1) - sprog->set_uniformf(spec_loc, m->specular.x, m->specular.y, m->specular.z, 1); + fu.diffuse = Vec4(m->diffuse.x, m->diffuse.y, m->diffuse.z, 1.0); + fu.specular = Vec4(m->specular.x, m->specular.y, m->specular.z, 1.0); + fu.shininess = m->shininess; + fu.fog_density = fog_density; - if(shin_loc != -1) - sprog->set_uniformf(shin_loc, m->shininess); - - if(fog_loc != -1) - sprog->set_uniformf(fog_loc, fog_density); + fbuf->update(&fu); + fbuf->bind(SHADING_UNIFORMS); /* texture */ @@ -124,27 +118,22 @@ void Renderer::draw_object(Object *object) const /* setting uniforms for matrices */ - Mat4 mmviewproj = object->transform * camera->get_view_matrix() * mprojection; - if(mmviewproj_loc != -1) - sprog->set_uniform_matrix(mmviewproj_loc, mmviewproj); - - Mat4 mview = object->transform * camera->get_view_matrix(); - if(mview_loc != -1) - sprog->set_uniform_matrix(mview_loc, mview); + vu.mview = object->transform * camera->get_view_matrix(); + vu.mmviewproj = object->transform * camera->get_view_matrix() * mprojection; + vu.mmod = object->transform.upper3x3(); - Mat4 mmod = object->transform.upper3x3(); - if(mmod_loc != -1) - sprog->set_uniform_matrix(mmod_loc, mmod); + vbuf->update(&vu); + vbuf->bind(MATRIX_UNIFORMS); object->mesh->draw(); // debug #ifdef DRAW_NORMALS if(nprog) { - int loc = nprog->get_uniform_location("mmviewproj"); - if(loc != -1) { - nprog->set_uniform_matrix(loc, mmviewproj); - } + vu.mmviewproj = mmviewproj; + vbuf->update(&vu); + vbuf->bind(MATRIX_UNIFORMS); + nprog->use(); object->mesh->draw_normals(1.0); } @@ -160,8 +149,6 @@ void Renderer::set_sky_tex(Texture *stex) if(!skyprog) { if(!(skyprog = sdr_man->create_shader_program("sky.v.glsl", "sky.f.glsl"))) return; - if((viewproj_loc = skyprog->get_uniform_location("mviewproj") == -1)) - return; } skytex = stex; } @@ -171,7 +158,7 @@ void Renderer::set_diffuse_sky_tex(Texture *dstex) dskytex = dstex; } -void Renderer::draw_skybox() const +void Renderer::draw_skybox() { if(!skymesh || !skytex) return; @@ -182,12 +169,12 @@ void Renderer::draw_skybox() const skytex->bind(); skyprog->use(); - Mat4 mviewproj; - mviewproj = camera->get_view_matrix().upper3x3() * mprojection; - skyprog->set_uniform_matrix(viewproj_loc, mviewproj); + svu.mviewproj = camera->get_view_matrix().upper3x3() * mprojection; + svbuf->update(&svu); + svbuf->bind(SKY_MATRIX_UNIFORMS); skymesh->draw(); gfx_cull_face(GFX_CULL_BACK); gfx_zbuffer(true); -} \ No newline at end of file +}