X-Git-Url: https://eleni.mutantstargoat.com/git/?p=demo;a=blobdiff_plain;f=src%2Fopengl%2Fmesh-gl.cc;h=42c2af9251e9dac300fe228188abf6206b2a932a;hp=e7cf44dc8b5411271bde5ee777a05749f2be4aa1;hb=4bc86b416f29b4889075ad5c8dfdb1e11454a6c3;hpb=c0078cdf2aa206287888afa767bf75fa0e81ad15 diff --git a/src/opengl/mesh-gl.cc b/src/opengl/mesh-gl.cc index e7cf44d..42c2af9 100644 --- a/src/opengl/mesh-gl.cc +++ b/src/opengl/mesh-gl.cc @@ -27,6 +27,7 @@ MeshGL::MeshGL(const MeshGL &mesh) vbo_normals = 0; vbo_tex_coords = 0; ibo = 0; + vao = 0; /* * if we set these to the actual @@ -65,6 +66,9 @@ MeshGL::~MeshGL() void MeshGL::draw() const { + if(!vao) + return; + glBindVertexArray(vao); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo); @@ -81,6 +85,9 @@ void MeshGL::update_vertex_data() void MeshGL::update_vbo() { + if(!num_vertices) + return; + /* vao */ if(!vao) glGenVertexArrays(1, &vao); @@ -92,13 +99,12 @@ void MeshGL::update_vbo() glGenBuffers(1, &vbo_vertices); glBindBuffer(GL_ARRAY_BUFFER, vbo_vertices); if(num_vertices != (int)vertices.size()) - glBufferData(GL_ARRAY_BUFFER, vertices.size() * sizeof(float) * 3, - &vertices, GL_STATIC_DRAW); + glBufferData(GL_ARRAY_BUFFER, vertices.size() * sizeof(Vec3), + &vertices[0], GL_STATIC_DRAW); else - glBufferSubData(GL_ARRAY_BUFFER, 0, vertices.size() * sizeof(float) * 3, - &vertices); - num_vertices = vertices.size(); - glBindBuffer(GL_ARRAY_BUFFER, 0); + glBufferSubData(GL_ARRAY_BUFFER, 0, vertices.size() * sizeof(Vec3), + &vertices[0]); + glVertexAttribPointer(MESH_VERTEX, 3, GL_FLOAT, GL_FALSE, sizeof(Vec3), 0); /* normals */ @@ -106,22 +112,23 @@ void MeshGL::update_vbo() glGenBuffers(1, &vbo_normals); glBindBuffer(GL_ARRAY_BUFFER, vbo_normals); if(num_vertices != (int)normals.size()) - glBufferData(GL_ARRAY_BUFFER, normals.size() * sizeof(float) * 3, - &normals, GL_STATIC_DRAW); + glBufferData(GL_ARRAY_BUFFER, normals.size() * sizeof(Vec3), + &normals[0], GL_STATIC_DRAW); else - glBufferSubData(GL_ARRAY_BUFFER, 0, normals.size() * sizeof(float) * 3, - &normals); - glBindBuffer(GL_ARRAY_BUFFER, 0); + glBufferSubData(GL_ARRAY_BUFFER, 0, normals.size() * sizeof(Vec3), + &normals[0]); + glVertexAttribPointer(MESH_NORMAL, 3, GL_FLOAT, GL_FALSE, sizeof(Vec3), 0); /* texture coordinates */ if(!vbo_tex_coords) glGenBuffers(1, &vbo_tex_coords); + glBindBuffer(GL_ARRAY_BUFFER, vbo_tex_coords); if(num_vertices != (int)tex_coords.size()) - glBufferData(GL_ARRAY_BUFFER, tex_coords.size() * sizeof(float) * 2, &tex_coords, GL_STATIC_DRAW); + glBufferData(GL_ARRAY_BUFFER, tex_coords.size() * sizeof(Vec2), &tex_coords[0], GL_STATIC_DRAW); else - glBufferSubData(GL_ARRAY_BUFFER, 0, tex_coords.size() * sizeof(float) * 2, &tex_coords); - glBindBuffer(GL_ARRAY_BUFFER, 0); + glBufferSubData(GL_ARRAY_BUFFER, 0, tex_coords.size() * sizeof(Vec2), &tex_coords[0]); + glVertexAttribPointer(MESH_TEXTURE, 2, GL_FLOAT, GL_FALSE, sizeof(Vec2), 0); /* indices */ @@ -134,22 +141,17 @@ void MeshGL::update_vbo() else glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, indices.size() * 2, &indices[0]); + num_indices = indices.size(); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); + num_vertices = vertices.size(); glEnableVertexAttribArray(MESH_VERTEX); glEnableVertexAttribArray(MESH_NORMAL); glEnableVertexAttribArray(MESH_TEXTURE); - glBindBuffer(GL_ARRAY_BUFFER, vbo_vertices); - glVertexAttribPointer(MESH_VERTEX, 3, GL_FLOAT, GL_FALSE, sizeof(Vec3), 0); - - glBindBuffer(GL_ARRAY_BUFFER, vbo_normals); - glVertexAttribPointer(MESH_NORMAL, 3, GL_FLOAT, GL_FALSE, sizeof(Vec3), 0); - - glBindBuffer(GL_ARRAY_BUFFER, vbo_tex_coords); - glVertexAttribPointer(MESH_TEXTURE, 2, GL_FLOAT, GL_FALSE, sizeof(Vec2), 0); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); + glBindBuffer(GL_ARRAY_BUFFER, 0); glBindVertexArray(0); }