X-Git-Url: https://eleni.mutantstargoat.com/git/?p=demo;a=blobdiff_plain;f=src%2Fmain.cc;h=2727f4b1d546f4eab7fd2022bff0ef78027f018c;hp=4e6677adbe09132acd32c9cc8c8bd65e3ce0ef4b;hb=63d7f3b0e70ab5e3d530c579b1881967c96b0b92;hpb=0da7a98f74d00bfa6cf0d47fd7cf0f687eeba5f6 diff --git a/src/main.cc b/src/main.cc index 4e6677a..2727f4b 100644 --- a/src/main.cc +++ b/src/main.cc @@ -3,11 +3,17 @@ #include #include +#include + +#include "global.h" + /* TODO: fix those */ #include "camera.h" #include "mesh.h" #include "object.h" +#include "renderer.h" #include "scene.h" +#include "shader_manager.h" #include "opengl/opengl.h" #include "vulkan/vk.h" @@ -19,28 +25,37 @@ static void cleanup(); static void display(); /* glfw callbacks */ -static void key_clbk(GLFWwindow *win, int key, int scancode, int action, int mods); -static void motion_clbk(GLFWwindow *win, double x, double y); -static void mouse_clbk(GLFWwindow *win, int button, int action, int mods); + +static void clbk_key(GLFWwindow *win, int key, int scancode, int action, int mods); +static void clbk_motion(GLFWwindow *win, double x, double y); +static void clbk_mouse(GLFWwindow *win, int button, int action, int mods); +static void clbk_reshape(GLFWwindow *win, int width, int height); /* global variables */ -bool use_vulkan; + +bool use_vulkan = false; +Mat4 mprojection; GLFWwindow *win; int win_w = 800; int win_h = 600; -Camera *camera; +float phi = 25; +float theta = 0; +float dist = 4; + +ShaderManager *sdr_man; /* variables */ -// TODO: remove just for test: -static Scene scene; +static float aspect; +static Scene *scene; +static OrbitCamera *camera; +static Renderer *rdefault; // default renderer int main(int argc, char **argv) { for(int i=0; iset_orbit_params(phi, theta, dist); + + scene = new Scene; + if(!scene->load("data/spot/spot.obj")) { fprintf(stderr, "Failed to load scene.\n"); return false; } - for(size_t i=0; icamera = camera; + rdefault->scene = scene; + + if(!rdefault->create()) { + fprintf(stderr, "Failed to create default renderer.\n"); + return false; + } + +// TODO delete: debugging + for(size_t i=0; iobjects.size(); ++i) { printf("object: %d\n", (int)i); - printf("mesh: %s\n", scene.objects[i]->mesh->name.c_str()); - printf("material: %s\n", scene.objects[i]->material->name.c_str()); + printf("mesh: %s\n", scene->objects[i]->mesh->name.c_str()); + printf("material: %s\n", scene->objects[i]->material->name.c_str()); printf("transform:\n"); - scene.objects[i]->transform.print(); + scene->objects[i]->transform.print(); } return true; } static void cleanup() { + delete sdr_man; + delete camera; + delete rdefault; + if(use_vulkan) { cleanup_vulkan(); } else { cleanup_opengl(); } - - delete camera; } -static void key_clbk(GLFWwindow *win, int key, int scancode, int action, int mods) +static void clbk_key(GLFWwindow *win, int key, int scancode, int action, int mods) { if(key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) { glfwSetWindowShouldClose(win, GLFW_TRUE); @@ -127,43 +156,58 @@ static void key_clbk(GLFWwindow *win, int key, int scancode, int action, int mod } static double prev_x, prev_y; -static int bnstate[8]; +static bool button[8]; -static void motion_clbk(GLFWwindow *win, double x, double y) +static void clbk_motion(GLFWwindow *win, double x, double y) { - int dx = x - prev_x; - int dy = y - prev_y; + double dx = x - prev_x; + double dy = y - prev_y; prev_x = x; prev_y = y; - if(!dx && !dy) return; + if(button[0]) { + theta += dx; + phi += dy; - if(bnstate[0]) { - camera->theta += dx * 0.5; - camera->phi += dy * 0.5; - - if(camera->phi < -90) camera->phi = -90; - if(camera->phi > 90) camera->phi = 90; + if(phi < -90) + phi = -90; + if(phi > 90) + phi = 90; } - if(bnstate[2]) { - camera->distance += dy * 0.1; - if(camera->distance < 0.0) camera->distance = 0.0; + + if(button[1]) { + dist += dy; + if(dist < 0.0) { + dist = 0.0; + } } } -static void mouse_clbk(GLFWwindow *win, int bn, int action, int mods) +static void clbk_mouse(GLFWwindow *win, int bn, int action, int mods) { - bnstate[bn - GLFW_MOUSE_BUTTON_LEFT] = action == GLFW_PRESS ? 1 : 0; + button[bn] = action == GLFW_PRESS; glfwGetCursorPos(win, &prev_x, &prev_y); } -static void display() +static void clbk_reshape(GLFWwindow *win, int width, int height) { if(use_vulkan) { - display_vulkan(); + //TODO + return; } else { - display_opengl(); + glViewport(0, 0, width, height); + aspect = (float)width / (float)height; + mprojection = calc_projection_matrix(45, aspect, 0.5, 1000.0); } + + win_h = height; + win_w = width; +} + +static void display() +{ + camera->set_orbit_params(phi, theta, dist); + rdefault->draw(); } \ No newline at end of file