X-Git-Url: https://eleni.mutantstargoat.com/git/?p=demo;a=blobdiff_plain;f=shaders%2Fmorphing.f.glsl;fp=shaders%2Fmorphing.f.glsl;h=24f37aaa00335feae599c5384a1711f29eeb8e27;hp=de6dda99e4fdd15b42110f3171fb84eced3bdf54;hb=e04bbfa8eb50d10fc87c3cbd6667de5de767eaa7;hpb=0f6519c2606f2863d9c7ee8b9754b9f23df281ab diff --git a/shaders/morphing.f.glsl b/shaders/morphing.f.glsl index de6dda9..24f37aa 100644 --- a/shaders/morphing.f.glsl +++ b/shaders/morphing.f.glsl @@ -23,8 +23,8 @@ const vec3 sky_color = vec3(0.35, 0.5, 0.65); void main() { - vec4 itexel = textureCube(dstex, normalize(world_normal)); - vec4 texel = texture2D(tex, tex_coord); + vec4 itexel = texture(dstex, normalize(world_normal)); + vec4 texel = texture(tex, tex_coord); vec3 object_color = s.diffuse.xyz * texel.xyz * itexel.xyz; float dist = -pos.z; float fog = clamp(exp(-s.fog_density * dist), 0.0, 1.0);