X-Git-Url: https://eleni.mutantstargoat.com/git/?p=demo;a=blobdiff_plain;f=shaders%2Fdefault.v.glsl;fp=shaders%2Fdefault.v.glsl;h=b550308275342f22ec91130a38e2fc2591de6f1b;hp=0000000000000000000000000000000000000000;hb=0f6519c2606f2863d9c7ee8b9754b9f23df281ab;hpb=05d269a194496bcef85da78652b947f5bf1c9bcf diff --git a/shaders/default.v.glsl b/shaders/default.v.glsl new file mode 100644 index 0000000..b550308 --- /dev/null +++ b/shaders/default.v.glsl @@ -0,0 +1,31 @@ +#version 450 + +#define MATRIX_UNIFORMS 0 + +layout(std140, binding = MATRIX_UNIFORMS) uniform vu { + mat4 mview; + uniform mat4 mmviewproj; + uniform mat4 mmod; +} m; + +const vec3 lpos = vec3(-10.0, 100.0, 10.0); + +/* attributes */ +layout(location = 1) in vec3 attr_pos; +layout(location = 2) in vec3 attr_normal; +layout(location = 3) in vec2 attr_tex; + +/* varyings */ +layout(location = 4) out vec3 pos; +layout(location = 5) out vec2 tex_coord; +layout(location = 6) out vec3 world_normal; + +void main() +{ + gl_Position = m.mmviewproj * vec4(attr_pos, 1.0); + + pos = (m.mview * vec4(attr_pos, 1.0)).xyz; + tex_coord = attr_tex; + + world_normal = (m.mmod * vec4(attr_normal, 1.0)).xyz; +}