X-Git-Url: https://eleni.mutantstargoat.com/git/?p=demo;a=blobdiff_plain;f=shaders%2Fdefault.f.glsl;fp=shaders%2Fdefault.f.glsl;h=a38c3f0ff714f7928cc0c51e1fd6f6a5e23e48e5;hp=fe78fbc7e030bc69baa74c3f3f51032effc5fe54;hb=e04bbfa8eb50d10fc87c3cbd6667de5de767eaa7;hpb=0f6519c2606f2863d9c7ee8b9754b9f23df281ab diff --git a/shaders/default.f.glsl b/shaders/default.f.glsl index fe78fbc..a38c3f0 100644 --- a/shaders/default.f.glsl +++ b/shaders/default.f.glsl @@ -24,12 +24,12 @@ layout(location = 0) out vec4 color; void main() { - vec4 itexel = textureCube(dstex, normalize(world_normal)); + vec4 itexel = texture(dstex, normalize(world_normal)); float dist = -pos.z; float fog = clamp(exp(-s.fog_density * dist), 0.0, 1.0); - vec4 texel = texture2D(tex, tex_coord); + vec4 texel = texture(tex, tex_coord); // vec3 object_color = (diffuse.xyz * cdiff * texel.xyz + specular.xyz * cspec) * itexel.xyz; vec3 object_color = s.diffuse.xyz * texel.xyz * itexel.xyz;