X-Git-Url: https://eleni.mutantstargoat.com/git/?p=demo;a=blobdiff_plain;f=gl_shaders%2Fmorphing.v.glsl;fp=gl_shaders%2Fmorphing.v.glsl;h=0000000000000000000000000000000000000000;hp=80b7e3910b19fa7f50b9d371ab483b6307199191;hb=0f6519c2606f2863d9c7ee8b9754b9f23df281ab;hpb=05d269a194496bcef85da78652b947f5bf1c9bcf diff --git a/gl_shaders/morphing.v.glsl b/gl_shaders/morphing.v.glsl deleted file mode 100644 index 80b7e39..0000000 --- a/gl_shaders/morphing.v.glsl +++ /dev/null @@ -1,44 +0,0 @@ -#version 450 - -#define MATRIX_UNIFORMS 0 -#define MORPHING_UNIFORMS 3 - -layout(std140, binding = MATRIX_UNIFORMS) uniform vu { - mat4 mview; - uniform mat4 mmviewproj; - uniform mat4 mmod; -} m; - -layout(std140, binding = MORPHING_UNIFORMS) uniform mvu { - float t; -} time; - -/* attributes */ -layout(location = 1) in vec3 attr_pos; -layout(location = 2) in vec3 attr_normal; -layout(location = 3) in vec2 attr_tex; - -/* varyings */ -layout(location = 4) out vec3 pos; -layout(location = 5) out vec2 tex_coord; -layout(location = 6) out vec3 world_normal; - -const float half_height = 0.855; - -void main() -{ - vec3 sph_pos = normalize(vec3(attr_pos.x, attr_pos.y - half_height, attr_pos.z)); - - vec3 sph_normal = sph_pos; - sph_pos.y += half_height; - - vec3 p = mix(attr_pos, sph_pos, time.t); - vec3 n = mix(attr_normal, sph_normal, time.t); - - gl_Position = m.mmviewproj * vec4(p, 1.0); - - pos = (m.mview * vec4(p, 1.0)).xyz; - - tex_coord = attr_tex; - world_normal = (m.mmod * vec4(attr_normal, 1.0)).xyz; -}