+++ /dev/null
-#version 450
-
-layout(binding = 0) uniform matrix_state {
- mat4 mviewproj;
-} m;
-
-layout(location = 1) in vec3 attr_pos;
-layout(location = 2) in vec3 attr_normal;
-
-layout(location = 0) out vec3 normal;
-
-void main()
-{
- gl_Position = m.mviewproj * vec4(attr_pos, 1.0);
- normal = attr_normal;
-}