--- /dev/null
+#version 450
+
+layout(binding = 0) uniform samplerCube stex;
+
+layout (location = 0) in vec3 normal;
+layout (location = 0) out vec4 color;
+
+void main()
+{
+ vec4 texel = texture(stex, normalize(normal));
+
+ color.rgb = texel.rgb;
+ color.a = 1.0;
+}