+++ /dev/null
-#version 450
-//#extension GL_ARB_separate_shader_objects : enable
-
-layout(std140, binding = 0) uniform matrix_state {
- uniform mat4 mview;
- uniform mat4 mmviewproj;
- uniform mat4 mmod;
-} m;
-
-layout(location = 0) out vec3 pos;
-layout(location = 1) out vec2 tex_coord;
-layout(location = 2) out vec3 world_normal;
-
-const vec3 lpos = vec3(-10.0, 100.0, 10.0);
-
-/* attributes */
-layout(location = 1) in vec3 attr_pos;
-layout(location = 2) in vec3 attr_normal;
-layout(location = 3) in vec2 attr_tex;
-
-void main()
-{
- gl_Position = m.mmviewproj * vec4(attr_pos, 1.0);
-
- pos = (m.mview * vec4(attr_pos, 1.0)).xyz;
- tex_coord = attr_tex;
-
- world_normal = (m.mmod * vec4(attr_normal, 1.0)).xyz;
-}