now we have UBOs/GLSL450 we can use the same shaders for every backend
[demo] / vk_shaders / debug.v.glsl
diff --git a/vk_shaders/debug.v.glsl b/vk_shaders/debug.v.glsl
deleted file mode 100644 (file)
index 8ec32dd..0000000
+++ /dev/null
@@ -1,10 +0,0 @@
-#version 450
-
-uniform mat4 mmviewproj;
-
-layout(location = 1) in vec3 attr_pos;
-
-void main()
-{
-       gl_Position = mmviewproj * vec4(attr_pos, 1.0);
-}