now we have UBOs/GLSL450 we can use the same shaders for every backend
[demo] / vk_shaders / debug.f.glsl
diff --git a/vk_shaders/debug.f.glsl b/vk_shaders/debug.f.glsl
deleted file mode 100644 (file)
index 79bdba6..0000000
+++ /dev/null
@@ -1,8 +0,0 @@
-#version 450
-
-out vec4 color;
-
-void main()
-{
-       color = vec4(1.0, 0.0, 1.0, 1.0);
-}