backup
[demo] / src / vulkan / vkutil.cc
index c1ca1d5..1a33fa7 100644 (file)
@@ -19,6 +19,7 @@ int vk_qfamily;
 VkCommandPool vk_pool;
 VkSurfaceKHR vk_surface;
 VkSwapchainKHR vk_swapchain;
+VkRenderPass vk_renderpass;
 VkDescriptorPool vk_dpool;
 
 /* static functions */
@@ -725,4 +726,88 @@ void vku_free_descriptor_sets(VkDescriptorSet *sets, int num)
        vkFreeDescriptorSets(vk_device, vk_dpool, num, sets);
 }
 
+bool vku_update_descriptor_sets(VkDescriptorSet *sets, int num_sets)
+{
+//     std::vector
+       return true;
+}
 
+VkPipelineCache vku_create_pipeline_cache()
+{
+       VkPipelineCacheCreateInfo cinf;
+       memset(&cinf, 0, sizeof cinf);
+       cinf.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
+
+       VkPipelineCache cache;
+       if(vkCreatePipelineCache(vk_device, &cinf, 0, &cache) != VK_SUCCESS) {
+               fprintf(stderr, "Failed to create pipeline cache.\n");
+               return 0;
+       }
+       return cache;
+}
+
+void vku_destroy_pipeline_cache(VkPipelineCache cache)
+{
+       vkDestroyPipelineCache(vk_device, cache, 0);
+}
+
+void vku_pl_init_shader_stage_state_info(VkPipelineShaderStageCreateInfo *ssinf,
+               VkShaderStageFlagBits stage, VkShaderModule sm)
+{
+       memset(ssinf, 0, sizeof *ssinf);
+       ssinf->sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
+       ssinf->stage = stage;
+       ssinf->module = sm;
+       ssinf->pName = "main";
+}
+
+void vku_pl_init_input_asm_state_info(VkPipelineInputAssemblyStateCreateInfo *iasinf)
+{
+       memset(iasinf, 0, sizeof *iasinf);
+       iasinf->sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
+       iasinf->topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
+}
+
+void vku_pl_init_viewport_state_info(VkPipelineViewportStateCreateInfo *vsinf,
+               VkViewport *viewports, int num_viewports, VkRect2D *scissors,
+               int num_scissors)
+{
+       memset(vsinf, 0, sizeof *vsinf);
+       vsinf->sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
+       vsinf->viewportCount = num_viewports;
+       vsinf->scissorCount = num_scissors;
+       vsinf->pViewports = viewports;
+       vsinf->pScissors = scissors;
+}
+
+void vku_pl_init_rasterization_state_info(VkPipelineRasterizationStateCreateInfo *rsinf)
+{
+       memset(rsinf, 0, sizeof *rsinf);
+       rsinf->sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
+       rsinf->polygonMode = VK_POLYGON_MODE_FILL;
+       rsinf->cullMode = VK_CULL_MODE_FRONT_BIT;
+       rsinf->frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
+}
+
+void vku_pl_init_multisample_state_info(VkPipelineMultisampleStateCreateInfo *msinf)
+{
+       memset(msinf, 0, sizeof *msinf);
+       msinf->sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
+       msinf->rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
+}
+
+void vku_pl_init_depth_stencil_state_info(VkPipelineDepthStencilStateCreateInfo *dsinf,
+               bool enable)
+{
+       memset(dsinf, 0, sizeof *dsinf);
+       dsinf->sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
+       dsinf->depthTestEnable = enable ? VK_TRUE : VK_FALSE;
+}
+
+void vku_pl_init_color_blend_state_info(VkPipelineColorBlendStateCreateInfo *cbsinf,
+               bool enable)
+{
+       memset(cbsinf, 0, sizeof *cbsinf);
+       cbsinf->sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
+       //TODO
+}