Changed the OpenGL part and the GLSL shaders to use UBO and
[demo] / src / vulkan / uniforms-vk.h
diff --git a/src/vulkan/uniforms-vk.h b/src/vulkan/uniforms-vk.h
new file mode 100644 (file)
index 0000000..68847ce
--- /dev/null
@@ -0,0 +1,18 @@
+#ifndef UNIFORMS_VK_H_
+#define UNIFORMS_VK_H_
+
+#include "uniforms.h"
+
+class UniformBufferVK : public UniformBuffer {
+public:
+       UniformBufferVK();
+       virtual ~UniformBufferVK();
+
+       virtual bool create(int size);
+       virtual void destroy() override;
+
+       virtual void bind(int binding) const override;
+       virtual void update(void *data) override;
+};
+
+#endif //UNIFORMS_VK_H_