+ /* pipeline cache */
+ VkPipelineCacheCreateInfo pcinf;
+ memset(&pcinf, 0, sizeof pcinf);
+ pcinf.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
+
+ VkPipelineCache pcache;
+ if(!vkCreatePipelineCache(vk_device, &pcinf, 0, &pcache) != VK_SUCCESS) {
+ fprintf(stderr, "Failed to create pipeline cache.\n");
+ return false;
+ }
+
+ /* pipeline */
+ VkGraphicsPipelineCreateInfo gpinf;
+ memset(&gpinf, 0, sizeof gpinf);
+ gpinf.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
+ gpinf.stageCount = 2;
+
+ VkPipelineShaderStageCreateInfo ssinf[2];
+ for(int i=0; i<2; i++) {
+ memset(&ssinf[i], 0, sizeof ssinf[i]);
+ ssinf[i].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
+
+ switch(shaders[i]->get_type()) {
+ case SDR_VERTEX:
+ ssinf[i].stage = VK_SHADER_STAGE_VERTEX_BIT;
+ break;
+ case SDR_FRAGMENT:
+ ssinf[i].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
+ break;
+ default:
+ fprintf(stderr, "Failed to create graphics pipeline: Invalid shader type.\n");
+ return false;
+ }
+ ssinf[i].module = ((ShaderVK*)shaders[i])->sm;
+ }
+
+ gpinf.pStages = ssinf;
+