-
-int ShaderProgramVK::get_uniform_location(const char *name) const
-{
- return 0;
-}
-
-void ShaderProgramVK::set_uniformi(int location, int value)
-{
-}
-
-void ShaderProgramVK::set_uniformi(int location, int x, int y)
-{
-}
-
-void ShaderProgramVK::set_uniformi(int location, int x, int y, int z)
-{
-}
-
-void ShaderProgramVK::set_uniformi(int location, int x, int y, int z, int w)
-{
-}
-
-
-void ShaderProgramVK::set_uniformf(int location, float value)
-{
-}
-
-void ShaderProgramVK::set_uniformf(int location, float x, float y)
-{
-}
-
-void ShaderProgramVK::set_uniformf(int location, float x, float y, float z)
-{
-}
-
-void ShaderProgramVK::set_uniformf(int location, float x, float y, float z, float w)
-{
-}
-
-void ShaderProgramVK::set_uniform_matrix(int location, const Mat4 &mat)
-{
-}