+#include <vulkan/vulkan.h>
#include "mesh-vk.h"
MeshVK::MeshVK() {}
void MeshVK::update_vertex_data()
{
+ if(vertices.empty()) {
+ printf("empty vertices!\n");
+ return;
+ }
+
+// if(num_vertices != vertices.size()) {
+// }
}
void MeshVK::draw() const
void MeshVK::draw_normals(float scale) const
{
-}
\ No newline at end of file
+}