Changed the OpenGL part and the GLSL shaders to use UBO and
[demo] / src / uniforms.h
diff --git a/src/uniforms.h b/src/uniforms.h
new file mode 100644 (file)
index 0000000..9117135
--- /dev/null
@@ -0,0 +1,19 @@
+#ifndef UNIFORMS_H_
+#define UNIFORMS_H_
+
+class UniformBuffer {
+protected:
+       int size;
+
+public:
+       UniformBuffer();
+       virtual ~UniformBuffer();
+
+       virtual bool create(int size);
+       virtual void destroy() = 0;
+
+       virtual void bind(int binding) const = 0;
+       virtual void update(void *data) = 0;
+};
+
+#endif // UNIFORMS_H_