~ShaderManager();
void add_shader(Shader *sdr, const char *name);
- Shader *load_shader(const char *name, SType type);
+ Shader *load_shader(const char *name, ShaderType type);
void delete_shaders();
ShaderProgram *create_shader_program(const char *vname, const char *fname);
void set_path(const char *path);
};
-#endif // SHADER_MANAGER_H_
\ No newline at end of file
+#endif // SHADER_MANAGER_H_